Tar Trap
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Tree position
In the Beast Mastery Hunter talent tree, Tar Trap sits in the Hunter class talents, row 6 of 10. It is a single-point node. Its row opens once 8 points are spent in Class Talents.
Choice node
Tar Trap shares its node with Scare Beast. A character takes one of the two.
Scare BeastScares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Connected above
The tree draws a line into Tar Trap from Disruptive Rounds.
Disruptive RoundsWhen Muzzle interrupts a cast, gain 30 Focus.
Connected below
Tar Trap leads on to Specialized Arsenal.
Same row
Also on this row: Kodo Tranquilizer or Devilsaur Tranquilizer, Kindling Flare, Trigger Finger, Touch of Grass, Camouflage and No Hard Feelings.
Kodo TranquilizerTranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
Devilsaur TranquilizerIf Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Kindling FlareFlare's radius is increased by 50%.


CamouflageYou and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
No Hard FeelingsWhen Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Talent trees
Tar Trap is in the talent tree of 3 specializations. Hunter: Beast Mastery (DPS), Marksmanship (DPS), Survival (DPS).
Tar Trap Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)