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Thrash

Spell

Thrash

Physical

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Instant castEight yards

Strikes all nearby enemies, dealing 0.355 Arcane damage and an additional (90% of Attack Power) Arcane damage over 15 sec.

Thrash

Tooltip

Strikes all nearby enemies, dealing 0.355 Arcane damage and an additional (90% of Attack Power) Arcane damage over 15 sec.

Awards 1 combo points.

How it works

Each cast of Thrash costs 40 Energy. Casting it triggers a 1 sec global cooldown. Its dispel type is client id 11.

Thrash is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 0.355. It applies the bleeding mechanic. Its area radius is 8 yards.
  2. Effect 2 is Energize (effect type 30). Its base value is 1.

What it does

Thrash is a Physical spell with an instant cast and a range of 8 yards. When cast it deals Physical damage (base value 0.355) with the bleeding mechanic in an 8 yard radius and restores a resource (base value 1). The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Cost40 Energy
Range8 yards (Eight yards)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
MechanicBleeding
Dispel typeDispel type id 11
Effect #1School Damage (2)
Value: 0.355
Mechanic: Bleeding
Radius: 8 yards
Effect #2Energize (30)
Value: 1
Misc value: 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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