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Throw Axe

Spell

Throw Axe

Physical

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1.5 secTwenty-Five yards

Hurl an axe, dealing 3.67945 Physical damage, then bouncing to other nearby targets.

Throw Axe

Tooltip

Hurl an axe, dealing 3.67945 Physical damage, then bouncing to other nearby targets.

How it works

Throw Axe is built from 3 client effects, applied in this order:

  1. Effect 1 is Health Leech (effect type 9). Its base value is 3.6794. It jumps to up to 3 targets.
  2. Effect 2 is effect type 114, which the datamine does not name. It jumps to up to 3 targets.
  3. Effect 3 is Area Aura (Party) (effect type 35). It applies aura type 11. It jumps to up to 3 targets.

What it does

Throw Axe is a Physical spell with a 1.5 sec cast, a range of 25 yards and effects that last 3 sec. When cast it drains health from the target (base value 3.6794) jumping to up to 3 targets and applies an aura to the party jumping to up to 3 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range25 yards (Twenty-Five yards)
Cast time1.5 sec
GCD categoryCategory id 133
Duration3 sec
Effect #1Health Leech (9)
Value: 3.6794
Chain targets: 3
Effect #2Effect 114
Chain targets: 3
Effect #3Area Aura (Party) (35)
Aura type id 11
Chain targets: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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