Tooltip
Hurl an axe, dealing 3.67945 Physical damage, then bouncing to other nearby targets.
How it works
Throw Axe is built from 3 client effects, applied in this order:
- Effect 1 is Health Leech (effect type 9). Its base value is 3.6794. It jumps to up to 3 targets.
- Effect 2 is effect type 114, which the datamine does not name. It jumps to up to 3 targets.
- Effect 3 is Area Aura (Party) (effect type 35). It applies aura type 11. It jumps to up to 3 targets.
What it does
Throw Axe is a Physical spell with a 1.5 sec cast, a range of 25 yards and effects that last 3 sec. When cast it drains health from the target (base value 3.6794) jumping to up to 3 targets and applies an aura to the party jumping to up to 3 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Effect #1 | Health Leech (9) Value: 3.6794 Chain targets: 3 |
| Effect #2 | Effect 114 Chain targets: 3 |
| Effect #3 | Area Aura (Party) (35) Aura type id 11 Chain targets: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.