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Touch of Harm

Spell

Touch of Harm

Shadow

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Instant castTwo-Hundred Yard Range

Places a shell of shadow magic around a player that absorbs 105.825 healing.

Touch of Harm

Tooltip

Places a shell of shadow magic around a player that absorbs 105.825 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.

How it works

Its dispel type is client id 1.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 105.825. Its area radius is 200 yards.

What it does

Touch of Harm is a Shadow spell with an instant cast, a range of 200 yards and effects that last 10 min. When cast it applies an aura in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration10 min
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 301
Value: 105.825
Misc value: 127
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Touch of Harm appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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