Tooltip
Places a shell of shadow magic around a player that absorbs 105.825 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
How it works
Its dispel type is client id 1.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 105.825. Its area radius is 200 yards.
What it does
Touch of Harm is a Shadow spell with an instant cast, a range of 200 yards and effects that last 10 min. When cast it applies an aura in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | 10 min |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 301 Value: 105.825 Misc value: 127 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Touch of Harm appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Tyrant Velhari in Hellfire Citadel
Encounter creatures: Tyrant VelhariRaid boss ability
Spells that cast it
- Touch of HarmTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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