Tooltip
Places a shell of shadow magic around a player that absorbs 105.825 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
Additionally inflicts 15% of the player's current health as Shadow damage every 2 sec.
How it works
Its dispel type is client id 1.
Touch of Harm is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 0.0389. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 15 per tick. Its area radius is 200 yards. It ticks every 2 sec, 300 times over the full 10 min (4500 base in total).
What it does
Touch of Harm is a Shadow spell with an instant cast, a range of 200 yards and effects that last 10 min. When cast it applies an aura in a 200 yard radius and applies an aura in a 200 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | 10 min |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 301 Value: 0.0389 Misc value: 127 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 15 Radius: 200 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.