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Touch of Harm

Spell

Touch of Harm

Shadow

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Instant castTwo-Hundred Yard Range

Places a shell of shadow magic around a player that absorbs 105.825 healing.

Touch of Harm

Tooltip

Places a shell of shadow magic around a player that absorbs 105.825 healing. If Touch of Harm is dispelled, the remaining absorb jumps to another random player.
Additionally inflicts 15% of the player's current health as Shadow damage every 2 sec.

How it works

Its dispel type is client id 1.

Touch of Harm is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 165.008. Its area radius is 200 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 15 per tick. Its area radius is 200 yards. It ticks every 2 sec, 300 times over the full 10 min (4500 base in total).

What it does

Touch of Harm is a Shadow spell with an instant cast, a range of 200 yards and effects that last 10 min. When cast it applies an aura in a 200 yard radius and applies an aura in a 200 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration10 min
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 301
Value: 165.008
Misc value: 127
Radius: 200 yards
Effect #2Apply Aura (6)
Aura type id 226
Value: 15
Radius: 200 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Touch of Harm appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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