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Trample

Spell

Trample

Nature

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Instant cast3 sec cooldownSelf Only

Inflicts 1.53015 Nature damage to nearby enemies, increasing the time between their attacks by 33% and slowing their movement by 60% for 10 sec.

Trample

Tooltip

Inflicts 1.53015 Nature damage to nearby enemies, increasing the time between their attacks by 33% and slowing their movement by 60% for 10 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.

Trample is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 1.5301. It scales with 1 times spell power. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -60. It applies the snared mechanic. Its area radius is 10 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -33. Its area radius is 10 yards.

What it does

Trample is a Nature spell with an instant cast, no range (it targets the caster), a 3 sec cooldown and effects that last 10 sec. When cast it deals Nature damage (base value 1.5301) in a 10 yard radius, applies an aura with the snared mechanic in a 10 yard radius and applies an aura in a 10 yard radius. The client files the whole spell under the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Cooldown3 sec
Global cooldownNone
GCD categoryCategory id 133
Duration10 sec
MechanicSnared
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 1.5301
Spell power coefficient: 1
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: -60
Mechanic: Snared
Radius: 10 yards
Effect #3Apply Aura (6)
Aura type id 138
Value: -33
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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