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Tremor

Spell

Tremor

Nature

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Instant castLong Range

Inflicts Nature damage, knocking players into the air.

Tremor

Tooltip

Inflicts Nature damage, knocking players into the air.

How it works

Tremor is built from 3 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 150.
  2. Effect 2 is effect type 77, which the datamine does not name.
  3. Effect 3 is School Damage (effect type 2). Its base value is 3.8865.

What it does

Tremor is a Nature spell with an instant cast and a range of 40 yards. When cast it has a Knock Back effect and deals Nature damage (base value 3.8865).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Effect #1Knock Back (98)
Value: 150
Effect #2Effect 77
Effect #3School Damage (2)
Value: 3.8865

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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