Tooltip
Inflicts Nature damage, knocking players into the air.
How it works
Tremor is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 150.
- Effect 2 is effect type 77, which the datamine does not name.
- Effect 3 is School Damage (effect type 2). Its base value is 3.8865.
What it does
Tremor is a Nature spell with an instant cast and a range of 40 yards. When cast it has a Knock Back effect and deals Nature damage (base value 3.8865).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Effect #1 | Knock Back (98) Value: 150 |
| Effect #2 | Effect 77 |
| Effect #3 | School Damage (2) Value: 3.8865 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.