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Tremor

Spell

Tremor

Physical

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Instant castTwo-Hundred Yard Range

When slain, the totem causes a large cave-in.

Tremor

Tooltip

When slain, the totem causes a large cave-in. This effect stuns all Stonevault Troggs, increasing their damage taken by 200% for 10 sec.

How it works

Tremor is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 200 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 200. Its area radius is 200 yards.

What it does

Tremor is a spell with an instant cast, a range of 200 yards and effects that last 10 sec. When cast it applies an aura in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 12
Radius: 200 yards
Effect #2Apply Aura (6)
Aura type id 87
Value: 200
Misc value: 127
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tremor appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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