Tooltip
When slain, the totem causes a large cave-in. This effect stuns all Stonevault Troggs, increasing their damage taken by 200% for 10 sec.
How it works
Tremor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 200. Its area radius is 200 yards.
What it does
Tremor is a spell with an instant cast, a range of 200 yards and effects that last 10 sec. When cast it applies an aura in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 200 Misc value: 127 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tremor appears in: 1 boss encounter.
Boss encounters
- Bromach in Uldaman: Legacy of Tyr
Journal section: Quaking Totem
Encounter creatures: Bromach, Stonevault Geomancer, Stonevault AmbusherDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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