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Volatile Devastator Rounds

Spell

Volatile Devastator Rounds

Fire

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Instant castSelf Only

Deals Fire damage to all units.

Volatile Devastator Rounds

Tooltip

Deals Fire damage to all units.

Detonates any Volatile Devastator Rounds hit by this effect.

How it works

Volatile Devastator Rounds is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 3000. Its area radius is 10 yards.
  2. Effect 2 is effect type 203, which the datamine does not name. It triggers Volatile.
  3. Effect 3 is effect type 203, which the datamine does not name. It triggers Explosive Barrel.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Trigger Nearby Rounds.

What it does

Volatile Devastator Rounds is a Fire spell with an instant cast and no range (it targets the caster). When cast it deals Fire damage (base value 3000) in a 10 yard radius. It also casts Volatile, Explosive Barrel and Trigger Nearby Rounds.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 3000
Radius: 10 yards
Effect #2Effect 203
Trigger spell: Volatile
Effect #3Effect 203
Trigger spell: Explosive Barrel
Effect #4Trigger Spell (64)
Trigger spell: Trigger Nearby Rounds

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.