Tooltip
Deals Fire damage to all units.
Detonates any Volatile Devastator Rounds hit by this effect.
How it works
Volatile Devastator Rounds is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 3000. Its area radius is 10 yards.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Volatile.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Explosive Barrel.
- Effect 4 is Trigger Spell (effect type 64). It triggers Trigger Nearby Rounds.
What it does
Volatile Devastator Rounds is a Fire spell with an instant cast and no range (it targets the caster). When cast it deals Fire damage (base value 3000) in a 10 yard radius. It also casts Volatile, Explosive Barrel and Trigger Nearby Rounds.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 3000 Radius: 10 yards |
| Effect #2 | Effect 203 Trigger spell: Volatile |
| Effect #3 | Effect 203 Trigger spell: Explosive Barrel |
| Effect #4 | Trigger Spell (64) Trigger spell: Trigger Nearby Rounds |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.