Tooltip
The volatile magic explodes, inflicting 41.9817 Arcane damage to enemies and knocking them into the air.
How it works
Volatile Energy is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 41.9817. Its area radius is 2 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 200. Its area radius is 2 yards.
What it does
Volatile Energy is an Arcane spell with an instant cast and a range of 100 yards. When cast it deals Arcane damage (base value 41.9817) in a 2 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 41.9817 Radius: 2 yards |
| Effect #2 | Effect 144 Value: 200 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.