Tooltip
Your ranged attacks and spells have a chance to release a ball of Volatile Energy that travels towards your target, dealing damage to enemies it passes through.
How it works
- Effect 1 is School Damage (effect type 2).
What it does
Volatile Energy is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.