Tooltip
The caster periodically creates a zone of Volatile Magma at the location of a nearby player, inflicing Fire damage to all players of the impact.
After 2 seconds, the zone becomes so Volatile that it will explode if any creature comes in contact with it, inflicting Fire damage to all of the caster's enemies.
If a player triggers this explosion they will take 50% more damage from further explosions. If a creature triggers this explosion then all of the caster's enemies are affected in this manner.
How it works
Volatile Magma is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 300. It applies the infected mechanic. Its area radius is 500 yards.
- Effect 2 is Trigger Spell (effect type 64). Its area radius is 500 yards. It triggers Volatile Magma.
What it does
Volatile Magma is a Fire spell with an instant cast and a range of 100 yards. When cast it deals Fire damage (base value 300) with the infected mechanic in a 500 yard radius. It also casts Volatile Magma (record #164804).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 300 Mechanic: Infected Radius: 500 yards |
| Effect #2 | Trigger Spell (64) Radius: 500 yards Trigger spell: Volatile Magma |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.