Tooltip
Fly to a nearby ally's position.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Wild Charge is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Jump to Destination (effect type 42).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Wild Charge is a spell with an instant cast, a range of 5-25 yards, a 15 sec cooldown and effects that last 0.5 sec. When cast it makes the caster jump to a location and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5-25 yards (Min Range 5, 25) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Duration | 0.5 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Jump to Destination (42) Misc value: 150 |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Charge appears in: 1 talent.
Talents
- Wild Charge for Druid (Balance, Feral, Guardian, Restoration)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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