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Wild Growth

Spell

Wild Growth

Nature

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Instant cast14 sec cooldownLong Range

Heals all injured party or raid members of the target.

Wild Growth

Tooltip

Heals all injured party or raid members of the target. over 7 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.

Wild Growth is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 30 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 100 per tick. Its area radius is 30 yards. It ticks every 1 sec, 7 times over the full 7 sec (700 base in total).

What it does

Wild Growth is a Nature spell with an instant cast, a range of 40 yards, a 14 sec cooldown and effects that last 7 sec. When cast it applies an aura in a 30 yard radius and applies an aura in a 30 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Cooldown14 sec
Global cooldownNone
Duration7 sec
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 4
Radius: 30 yards
Effect #2Apply Aura (6)
Aura type id 8
Value: 100
Radius: 30 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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