Tooltip
Heals all injured party or raid members of the target. over 7 sec.
How it works
Its dispel type is client id 1.
Wild Growth is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 100 per tick. Its area radius is 30 yards. It ticks every 1 sec, 7 times over the full 7 sec (700 base in total).
What it does
Wild Growth is a Nature spell with an instant cast, a range of 40 yards and effects that last 7 sec. When cast it applies an aura in a 30 yard radius and applies an aura in a 30 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 7 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 4 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 100 Radius: 30 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.