Tooltip
Once only usable as an edible plant for fleeting magical power, recent evolutionary changes and alchemical breakthroughs with bloodthistle have led to its use across the professions. This more potent growth has come to be known as sanguithorn, and still boasts fearsome magical capabilities.
Sanguithorn are known to tether themselves to rocks, either above or under the ground, so check for them in more rugged terrain.
Zul'Aman -- a land rife with natural magic and ancient power. This power permeates all things in Zul'Aman, and has come to affect the herbs found within the region.
Gathering these wild herbs releases a burst of nature magic, giving rise to a group of hostile herb lashers that attempt to take vengeance!
How it works
- Effect 1 is effect type 302, which the datamine does not name. Its base value is 120.
What it does
Wild Sanguithorn is a spell with a 2.5 sec cast and a range of 5 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | 2.5 sec |
| Effect #1 | Effect 302 Value: 120 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Sanguithorn appears in: 1 skill line.
Skill lines
- HerbalismSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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