Is it intended this skill is invisible to others in dungeons?
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
BM Hunter. Trying to get this into my rotation wasn't too bad...
But then I tried to implement [spell=336745] into my rotation.
Adding what basically amounts to doing 3 traps into my rotation goofed everything up.
So I macroed/keybound my Wild Spirits with my [spell=193530] :
/cast Aspect of the Wild
/cast [@cursor] Wild SpiritsThis allowed me to single keybind click to cast Aspect of the Wild and put Wild Spirits on my cursor location. They are both on two minute CD, so they match up to be cast together. I also left them both out to be cast individually if need be (such as in Torghast when there are CD reduction buffs).
Along with this, to use Soulforge Embers with a one button macro:
/castsequence [@cursor] reset=combat Tar Trap, Flare
I have had a few issues with using several other versions of Soulforge Embers macros that combine both, and entering instances seems to cause problems with the flare going out before the tar trap.
Another issue that you have to be aware of, is that if you cast the tar trap and it does not proc before you cast the flare, it will not proc the legendary.
Also, if you start combat using Soulforge Embers, for some reason it won't proc. You seem to have to be in combat before you attempt to use the legendary.
I don't know why, but Wild Spirits claims to apply Hunter's Mark to all targets. But it applies Wild Mark, and the only way to find out what Wild Mark does is by reading the debuff on the enemies. This is weird since I can read in the comments about the tooltip once said "applies Wild Mark".
Somewhere in a patch there must have been a typo. This is somewhat troubling to me since it makes the ability very unclear in what it actually does just from reading its tooltip.
Tooltip
Evoke the energy of Wild Spirits at the target location, dealing (25% of Attack Power) Nature damage and apply Wild Mark to all enemy targets within the area for 15 sec.
Spell facts
Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Trigger Missile (32) Value: -50 Radius: 12 yards Trigger spell: Wild Spirits |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
More Night Fae spells
Related
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 24 on Wowhead.