Tooltip
Decay magic withers the player's body, inflicting 0.4 Nature damage every 1 sec and reducing movement speed by 3%.
How it works
Its dispel type is client id 3. Its aura procs every time its trigger condition is met.
Withering is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 0.4 per tick. It ticks every 1 sec, 45 times over the full 45 sec (18 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 3.
What it does
Withering is a Nature spell with an instant cast, an unlimited range and effects that last 45 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 45 sec |
| Dispel type | Dispel type id 3 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 0.4 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Withering appears in: 1 spell that casts it.
Spells that cast it
- Infuse CorruptionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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