Charged Missiles
Each wave of Arcane Missiles will consume an Arcane Charge to increase its damage by 40%.
Tree position
In the Arcane Mage talent tree, Charged Missiles sits in the Arcane specialization talents, row 10 of 11. It is a single-point node. Its row opens once 20 points are spent in Arcane Talents.
Choice node
Charged Missiles shares its node with High Voltage. A character takes one of the two.
High VoltageEach wave of Arcane Missiles has a 50% chance to grant you 1 Arcane Charge. Arcane Missiles damage increased by 20%.
Connected above
The tree draws a line into Charged Missiles from Prodigious Savant.
Prodigious Savant2 ranksArcane Charges increase the damage of Arcane Blast and Arcane Barrage by an additional 10%.
Same row
Also on this row: Overflowing Insight, Overpowered Missiles, Orb Mastery and Orb Barrage.
Overflowing InsightThe damage of Arcane Blast and Arcane Pulse are increased by 15%, but their mana costs are increased by 25%.
Overpowered MissilesGaining Clearcasting has a 25% chance to cause your next Arcane Missiles to be Overpowered, causing it to deal 100% increased damage, generate maximum stacks of Arcane Salvo, and strike 3 additional targets at 50% effectiveness.
Orb MasteryCasting Arcane Orb fires 2 additional Arcane Orbs at 50% effectiveness.
Orb BarrageArcane Barrage has a 4% chance per stack of Arcane Salvo to launch an Arcane Orb in front of you at 100% effectiveness.
Talent trees
Charged Missiles is in the talent tree of 3 specializations. Mage: Arcane (DPS), Fire (DPS), Frost (DPS).
Charged Missiles Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)