Fire Mage Talents
Fire Mage talents, row by row
Class Talents 43
Row 1
Shields you in flame, absorbing damage and reducing Physical damage taken for 1 min. Melee attacks against you cause the attacker to take (14.4% of Spell Power) Fire damage.
Row 2
Alters the fabric of time, returning you to your current location and health when cast a second time, or after. Effect negated by long distance or death.
Connected from Blazing Barrier
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. While inside Ice Block, you heal for 40% of your maximum health over the duration. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Connected from Blazing Barrier
Row 3
Alter Time resets the cooldown of Blink and Shimmer when you return to your original location.
When your health is brought below 25%, your past self corrects your timeline if Alter Time is not on cooldown, instantly restoring 20% of your maximum health and healing you for over 6 sec. This effect places Alter Time on cooldown as if it had been cast.
Connected from Alter Time
Alter Time's cooldown is reduced by 5 sec.
Connected from Alter Time
Ice Cold's cooldown is reduced by 30 sec.
Connected from Ice Block
Hypothermia's duration is reduced by 10 sec.
Connected from Ice Block
Row 4
Magic damage taken reduced by 4%.
Connected from Master of Time, Time Walk or Temporal Realignment
Arcane Intellect grants you an additional 2% Intellect.
Connected from Winter's Protection, Master of Time
Creates 3 copies of you nearby for 15 sec, which cast spells and attack your enemies. While active, you generate significantly reduced threat. Taking direct damage will cause one of your images to dissipate.
Connected from Frost Conditioning, Winter's Protection
Row 5 opens at 8 points spent in Class Talents
Steals all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
Connected from Arcane Warding
Counterspell's cooldown is reduced by 5 sec.
Connected from Inspired Intellect, Arcane Warding
Enemies in a 12 yd cone in front of you take (67% of Spell Power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect. Always deals a critical strike and contributes to Hot Streak.
Pulses arcane energy around the target enemy or ally, dealing (34.5% of Spell Power) Arcane damage to all enemies, and knocking them upward. A primary enemy target will take 100% increased damage.
Connected from Inspired Intellect
Removes all Curses from a friendly target. If any Curses are successfully removed, you deal additional damage.
Connected from Inspired Intellect, Mirror Image
Mirror Image's cooldown is reduced by 30 sec.
Connected from Mirror Image
Row 6 opens at 8 points spent in Class Talents
Spellsteal repeats its effect after 4 sec, but it now has a cooldown of 4.1 sec.
Connected from Spellsteal
Teleports you forward, unless something is in the way. Unaffected by the global cooldown and castable while casting. Gain a shield that absorbs 3% of your maximum health for 15 sec after you Shimmer.
Shimmer's cooldown is reduced by 2 sec.
Connected from Quick Witted, Spellsteal
Counterspell prevents casting for an additional 1.1 sec.
Connected from Quick Witted
Critical strike bonus is removed when the affected spell critically strikes.
Connected from Remove Curse, Quick Witted, Dragon's Breath or Supernova
Casting Remove Curse on a friendly target also casts it on yourself, but its cooldown is increased.
Connected from Remove Curse
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. Increases your movement speed by 20% for 6 sec.
Connected from Remove Curse, Improved Conjuration
Row 7 opens at 8 points spent in Class Talents
Frost Nova duration is increased by 2 sec.
Frost Nova gains an additional charge.
Connected from Shimmer or Improved Blink, Improved Spellsteal
Connected from Shimmer or Improved Blink
Critical strike chance by 2%.
Connected from Shimmer or Improved Blink, Overflowing Energy, Improved Counterspell
Connected from Overflowing Energy
Haste increased by 2%.
Connected from Overflowing Energy, Greater Invisibility, Improved Remove Curse
Greater Invisibility increases your movement speed by 20% for 6 sec.
Connected from Greater Invisibility
Greater Invisibility's cooldown is reduced by 60 sec.
Connected from Greater Invisibility
Row 8 opens at 20 points spent in Class Talents
The critical strike damage of your spells is increased by 5%.
Connected from Improved Frost Nova or Ice Ward, Tome of Rhonin, Captured Thoughts
Multiple instances may overlap.
Connected from Tome of Rhonin
Shimmer's cooldown is reduced by 3 sec.
Connected from Tome of Antonidas, Tome of Rhonin, Improved Warding
Your mana costs are reduced by 5%.
Connected from Tome of Antonidas
Mastery increased by 3%.
Connected from Incantation of Swiftness, Master of Escape, Tome of Antonidas
Row 9 opens at 20 points spent in Class Talents
Ice Cold's cooldown is reduced by 30 sec.
Connected from Charm of Aegwynn
Enemies hit by Cone of Cold are frozen in place for 5 sec instead of snared. When your roots expire or are dispelled, your target is snared by 80%, decaying over 3 sec.
Causes a whirl of icy wind around the enemy, dealing (138% of Spell Power) Frost damage to the target and all other enemies, freezing them in place for 2 sec. Damage reduced beyond 8 targets.
Connected from Charm of Aegwynn
The cooldowns of your loss of control spells are reduced by 5 sec.
Connected from Flow of Time, Charm of Aegwynn, Brainstorm
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets. When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Transforms all enemies into sheep, wandering around incapacitated for 15 sec. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Only works on Beasts, Humanoids and Critters.
Connected from Flow of Time
Casting your barrier removes all snare effects.
Connected from Charm of Medivh, Flow of Time, Mana Confluence
You and your allies instantly become invisible for 12 sec. Taking any action will cancel the effect. [Does not affect allies in combat.]
Connected from Charm of Medivh
When your Barrier is removed, reduce its cooldown by 5 sec.
Connected from Charm of Medivh
Row 10 opens at 20 points spent in Class Talents
Connected from Freezing Cold or Ice Nova, Permafrost Bauble, Time Manipulation
Shimmer gains an additional charge.
After casting Shimmer, it is replaced with Reflection for 8 sec. Teleports you back to where you last Shimmered. Castable while casting and unaffected by the global cooldown.
Connected from Ring of Frost or Mass Polymorph, Time Manipulation, Energized Barriers
Blazing Barrier gains an additional charge and cauterizes your wounds, healing you for 15% of the damage it absorbs.
Connected from Mass Invisibility, Barrier Diffusion, Energized Barriers
Fire Talents 39
Row 1
Hurls an immense fiery boulder that causes (638.8% of Spell Power) Fire damage and an additional Fire damage over 6 sec.
Row 2
Blasts the enemy, critically striking for Frostfire damage. Castable while casting other spells.
Connected from Pyroblast
Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Connected from Pyroblast
Calls down a pillar of fire, burning all enemies within the area for (345% of Spell Power) Fire damage. Deals reduced damage beyond 8 targets. Leaves behind a patch of flames that burns enemies within it for Fire damage over 6 sec. This spell is cast at a selected location.
Connected from Pyroblast
Row 3
Fire Blast now spreads 50% of your target's Ignite to 1 enemies. Flamestrike applies 15% more Ignite.
Connected from Fire Blast
Additionally, increases your Mastery by 75% of your critical strike chance.]?a1254512[ Additionally, increases your spell damage plus an additional 20% of your critical strike chance.]?449382[ Additionally, increases your spell damage.][] Castable while casting other spells.
Connected from Flamestrike, Fire Blast
Flamestrike has a chance equal to 100% of your spell critical strike chance to build up to a Hot Streak. Flamestrike deals 5% increased damage for each enemy it damages, up to 25%.
Connected from Flamestrike
Row 4
Fire Blast gains 1 additional charge and its damage is increased by 25%.
Connected from Ignition
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 6 min.
Connected from Combustion
Calls down a meteor which lands at the target location after 3 sec, dealing (900% of Spell Power) Fire damage to all enemies, and burns the ground, dealing Fire damage over 4 sec to all enemies in the area. The enemy closest to the center of the Meteor's impact takes 75% increased damage. Damage reduced beyond 8 targets.
Connected from Fuel the Fire
Row 5 opens at 8 points spent in Fire Talents
Scorches an enemy for (100% of Spell Power) Fire damage. When cast on a target below 30% health, Scorch is a guaranteed critical strike. Castable while moving.
Connected from Fervent Flickering
Fire Blast gains 1 additional charge and its cooldown is reduced by 2.1 sec.
Connected from Cauterize, Fervent Flickering
Combustion's cooldown is reduced by 60 sec.
Connected from Cauterize
Your spells have a 4% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources.
Connected from Cauterize, Meteor
The enemy closest to the center of Meteor's impact takes increased damage.
Connected from Meteor
Row 6 opens at 8 points spent in Fire Talents
While Combustion is not active, damage from Ignite has a small chance to make your next Scorch instant, deal 100% increased damage, and deal damage as though your target was below 30% health.
Connected from Scorch
Fireball always critically strikes enemies below 30% health. When Fireball or Scorch damage an enemy below 30% health, Fireball deals 25% increased damage and Scorch deals 250% increased damage.
Connected from Flame On, Scorch
Connected from Kindling, Critical Mass, Flame On
All Fire damage dealt increased by 3%.
Connected from Critical Mass, Deep Impact
Meteor's cooldown is reduced by 15 sec.
Connected from Deep Impact
Row 7 opens at 8 points spent in Fire Talents
Fire Blast deals (40% of Spell Power) additional Fire damage to up to nearby enemies.
Connected from Scald, Heat Shimmer
While Ignite is on 3 or fewer enemies it flares up dealing an additional 30% of its damage to affected targets.
Connected from Scald
Casting Combustion refreshes up to 1 charges of Fire Blast.
Connected from Mote of Flame, Controlled Destruction, Scald
Damage dealt to targets below 35% health is increased by 15%.
Connected from Mote of Flame
Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 25%.
Connected from Mote of Flame, Blast Zone
Row 8 opens at 20 points spent in Fire Talents
Fire Blast damage increased by 10% and it now spreads Ignite to 1 additional targets.
Connected from Intensifying Flame, Conflagration
Each consecutive critical strike you deal increases critical strike damage you deal by 1%, for 6 sec.
Connected from Molten Fury, Spontaneous Combustion, Intensifying Flame
Connected from Molten Fury, Inflame
Row 9 opens at 20 points spent in Fire Talents
Ignite deals 15% more damage when Combustion is not active. Fire Blast now spreads an additional 50% of your Ignite.
Connected from Wildfire
Fire Blast damage increased by 15%.
Connected from Fevered Incantation, Wildfire
While Combustion is active, Fire Blast recharges 50% faster.
Connected from Fevered Incantation
The cast time of Pyroblast and Flamestrike is reduced by 20%.
Connected from Fevered Incantation, Fire's Ire
Casting Pyroblast or Flamestrike while Hot Streak is active has a 6% chance to repeat the spell cast at 50% effectiveness. This effect counts as consuming Hot Streak.
Connected from Fire's Ire
Row 10 opens at 20 points spent in Fire Talents
When Combustion expires, all of your active Ignites explode, dealing 75% of their remaining damage.
Connected from Master of Flame
Fire Blast increases your mastery by 2% for 4 sec. Multiple applications may overlap.
Connected from From the Ashes
Combustion grants mastery equal to 75% of your Critical Strike stat. Combustion causes your spells to apply Ignite at 15% increased effectiveness.
Combustion grants you 10% increased spell damage plus an additional 20% of your critical strike chance as spell damage.
Connected from Flame Accelerant, From the Ashes, Fiery Rush
Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast or Flamestrike cast within 20 sec deal 230% additional damage.
Connected from Flame Accelerant
Casting Pyroblast or Flamestrike has a 8% chance to summon a storm of 5 cinders that pursue your target. Upon reaching your target, each cinder deals (200% of Spell Power) Fire damage, applies Ignite at 100% effectiveness, and spreads 50% of your Ignite to up to 1 nearby targets.
Connected from Pyromaniac
Row 11 opens at 20 points spent in Fire Talents
Consuming Hot Streak has a 20% chance to grant you a stack of Fired Up, increasing your Fire damage by 2% for 8 sec. Multiple applications may overlap.
Frostfire 14
Row 1
Launches a bolt of frostfire at the enemy, causing (259.4% of Spell Power) Frostfire damage, slowing movement speed by 50%, and causing an additional (21.6% of Spell Power) Frostfire damage over 8 sec. Applies 1 stacks of Freezing.
Row 2
You melt slightly out of your Ice Block and Ice Cold, allowing you to move slowly during Ice Block and increasing your movement speed over time. Ice Block and Ice Cold trigger a Blazing Barrier when they end.
Connected from Frostfire Bolt
Casting Frostfire spells has a 10% chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, and explode for 60% of its damage to nearby enemies. Damage reduced beyond 5 targets.
Connected from Frostfire Bolt
Cauterize resets the cooldown of your Frost spells with a base cooldown shorter than 4 minutes when it activates.]
Connected from Frostfire Bolt
Casting Pyroblast has a chance to also cast a Glacial Spike, dealing (366.2% of Spell Power) Frost damage.
Connected from Frostfire Bolt
Row 3
Connected from Imbued Warding or Meltdown
Frostfire Bolt's cast time is reduced by 10%.
Frostfire Empowerment stacks 1 additional times and it causes Frostfire Bolt to explode for an additional 20% of its damage.
Connected from Frostfire Empowerment
Blizzard damage increased by 15%.]?a137019[Pyroblast damage increased by 15%. Flamestrike damage increased by 15%.][Ice Lance and Pyroblast have their damage increased by 40%.]
Connected from Elemental Affinity or Flame and Frost
Your Frostfire spells apply Ignite, dealing an additional 30% of their damage over 9 sec.
Connected from Duality
Row 4
The damage of your Frost spells and Fire spells are increased by 4%.
Connected from Heat Sink
Glacial Spike damage increased by 15% and it now explodes on impact, dealing 25% of its damage to up to 5 nearby enemies. Additionally, Glacial Spike now grants Frostfire Empowerment.
Connected from Thermal Conditioning or Severe Temperatures
Meteor damage increased by 20%.]?a137019[Meteor damage increased by 20%. Comet Storm damage increased by 20%.][The damage of Meteor and Comet Storm is increased.]
Connected from Dualcasting Adept
Comet Storm and Glacial Spike now apply Ignite. Haste increased by 2%.
Connected from Molten Chill
Row 5
Damage reduced beyond 8 targets. Damage from Meteor Shatters 1 stacks of Freezing][Meteor now also calls down a Comet Storm, dealing Frost damage to nearby enemies. Comet Storm now also calls down a Meteor, dealing (625% of Spell Power) Fire damage to nearby enemies].
Connected from Flash Freezeburn, Frostfire Infusion, Blast Radius, Elemental Conduit
Sunfury 14
Row 1
Casting a damaging spell has a 6% chance to conjure a Spellfire Sphere. While you're out of combat, you will slowly conjure Spellfire Spheres over time. Increases your spell damage by 1.1%.
Row 2
Multiple applications may overlap.
Connected from Spellfire Spheres
When you cast Arcane Surge, summon an Arcane Phoenix to aid you in battle. Your Arcane Phoenix aids you for the duration of your Arcane Surge, casting random Arcane and Fire spells.
Connected from Spellfire Spheres
Arcane Blast damage increased by 30%. Arcane Pulse damage increased by 20%.
Connected from Spellfire Spheres
Generating a Spellfire Sphere causes your next cast of Fire Blast to call down a storm of 4 Meteorites on its target. Calls down a meteorite which lands at the target location after 3 sec, dealing (102% of Spell Power) Fire damage to all enemies hit, reduced beyond 8 targets.
Connected from Spellfire Spheres
Row 3
The bonuses provided by your Barrier spells persist at 100% effectiveness for an additional 8 sec after your Barrier is removed.
Alter Time's cooldown is reduced by 10 sec.
Connected from Mana Cascade
When your Arcane Phoenix is summoned, it consumes all your Spellfire Spheres. Each Sphere consumed increases your spell damage during Arcane Surge by 1% and causes your Arcane Phoenix to cast an exceptional Arcane or Fire spell over its duration.
Connected from Invocation: Arcane Phoenix
Your Arcane Phoenix has picked up a few tricks, and will Spellsteal when it is summoned and when it expires.
After casting Arcane Surge, your next Shimmer will cause a Blast Wave at your previous location, dealing (54.3% of Spell Power) Fire damage, knocking enemies back 8 yds, and slowing them by 70% for 6 sec.
Connected from Burden of Power
Each wave of Arcane Missiles has a 10% chance to summon a Meteorite. When a Meteorite lands, you have a 5% chance to gain Clearcasting.
Connected from Glorious Incandescence
Row 4
Pyroclasm's damage bonus is increased by 20% and Meteor grants Pyroclasm if talented.
Connected from Merely a Setback or Time Twist
Each time your Phoenix casts a spell, gain 1 stack of Mana Cascade. Exceptional spells grant 1 additional stacks.
Connected from Codex of the Sunstriders
Your chance to generate a Spellfire Sphere is increased by 6%. Spellfire Spheres grant an additional 1% spell damage.
Connected from Lessons in Debilitation or Explosive Potential
Arcane Salvo can stack 5 additional times. Meteorite damage increased by 15%.
Connected from Pyrocosm
Row 5
When your Arcane Phoenix expires it empowers you, granting Arcane Soul for 4.1 sec. : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Each cast of Arcane Barrage grants 5 stacks of Arcane Salvo and casting Arcane Barrage does not consume Arcane Salvo.
Connected from Ashes of Inspiration, Savor the Moment or Sunfury Execution, Rondurmancy, Spellfire Salvo
Best Fire Mage builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Fire Mage players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Fire Mage tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3074
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C8DAche08tHz49KSVf7iKFnyuNstMzyMzMb2MzIzwMAAAGAwMz0sssMDAwmZGz2MGzMLAAAAAYzMzMDAAMjxMYYmlZAMzQGjhhZYA - Build 2 Against build 1 it takes Permafrost Bauble, Time Twist, Sunfury Execution and Time Walk and skips Merely a Setback, Savor the Moment, Temporal Realignment and Overflowing Energy. Load in calculator
C8DAche08tHz49KSVf7iKFnyuNmtlZWmZmZzmZGZGmBAAwAAmZmmttlZAA2MzY2mxYmZBAAAAALmZmBAAMjxMYYmlZAMzQGjhhZYA - Build 3 Against build 1 it takes Mirror Image, Time Twist, Explosive Potential and Slow Burn and skips Ice Ward, Merely a Setback, Lessons in Debilitation and Burn It All. Load in calculator
C8DAche08tHz49KSVf7iKFnyuNstMzyMzMbYmRmZMDAAgBAMzMNbLbzAAsZmxsMjxMzCAAAAAWMzMDAAYGjZYGmZZGAzMkxMDYGGA
70 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 72 talents in a full loadout. They include Alter Time, Arcane Warding, Brainstorm, Cauterize, Charm of Aegwynn, Charm of Medivh, Combustion and Dragon's Breath, plus 62 more.
The ladder is split on Thermal Conditioning (49%), Inflame (54%), Intensifying Flame (54%), Overflowing Energy (45%), Pyromaniac (44%) and Severe Temperatures (44%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Thermal Conditioning (49%) against Severe Temperatures (44%); Improved Blink (85%) against Shimmer (15%).
Rarely taken but still seen on the ladder: Blast Zone (7%), Deep Impact (7%), Mana Confluence (7%), Merely a Setback (7%), Meteor (7%) and Flamestrike (5%).
Hero tree split: Frostfire 55% and Sunfury 45%.
3v3 Arena: 100 top players, best rating 2963
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C8DAche08tHz49KSVf7iKFnyuNmtlZWmZmZzmZGZGmBAAwAAmZmmttlZAA2MzMzyMGzMLAAAAAYxMzMAAgZMmhZYmlZAMzQGDgZYA - Build 2 Against build 1 it takes Overflowing Energy and Improved Spellsteal and skips Winter's Protection. Load in calculator
C8DAche08tHz49KSVf7iKFnyuNmtlZWmZmZzmZGZwMAAAGAwMz0sttMDAwmZmZWmxYmZBAAAAALmZmZAAgZMmhZYmlZAMzQGzAMDDA - Build 3 Against build 1 it takes Shimmer, Incantation of Swiftness, Savor the Moment and Explosive Potential and skips Permafrost Bauble, Improved Blink, Winter's Protection and Sunfury Execution. Load in calculator
C8DAche08tHz49KSVf7iKFnyuNstMzyMzML2egZGZwMAAAGAwMz0stsNDAwmZmZ2mxYmZBAAAAALmZmZAAgZMMMDzsMDgZGyYMgZYMA
70 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 73 talents in a full loadout. They include Alter Time, Arcane Warding, Ashes of Inspiration, Barrier Diffusion, Burden of Power, Charm of Aegwynn, Charm of Medivh and Codex of the Sunstriders, plus 62 more.
The ladder is split on Inflame (48%), Intensifying Flame (47%), Improved Spellsteal (46%), Severe Temperatures (56%), Pyromaniac (43%) and Feel the Burn (59%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Severe Temperatures (56%) against Thermal Conditioning (40%); Savor the Moment (77%) against Sunfury Execution (23%); Improved Blink (82%) against Shimmer (18%).
Rarely taken but still seen on the ladder: Explosive Potential (10%), Improved Frost Nova (6%), Mana Confluence (6%), Merely a Setback (5%), Incantation of Swiftness (3%) and Slow Burn (3%).
Hero tree split: Frostfire 60% and Sunfury 40%.
Battleground Blitz: 100 top players, best rating 2876
No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C8DAche08tHz49KSVf7iKFnyuNmtlZWmZmZhZmRmhBAAgBAMzMNbLLzAAsZmxsNjxMzGAAAAA2MzMDAAYGjZwwMbzAYmhMGDDzwA - Build 2 Against build 1 it takes Improved Blink, Time Manipulation, Feel the Burn and Dragon's Breath and skips Shimmer, Incantation of Swiftness, Supernova and Temporal Realignment. Load in calculator
C8DAche08tHz49KSVf7iKFnyuNmtlZWmZmZDzMYGmBAAwAAmZGz2yyMAAbmZmZbGjZmFAAAAAsYmZmBAAmxYGmhZWmBwMDMGAzwA - Build 3 Against build 1 it takes Improved Blink, Ice Ward, Time Manipulation and Merely a Setback and skips Permafrost Bauble, Shimmer, Incantation of Swiftness and Time Twist. Load in calculator
C8DAche08tHz49KSVf7iKFnyuNstMzyMzMb2MzIzwMAAAGAwMz0sssMDAwmZGz2MGzMLAAAAAYxMzMDAAMjxMYYmlZAMzQGjhhZYA
57 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 72 talents in a full loadout. They include Alter Time, Arcane Warding, Cauterize, Charm of Aegwynn, Charm of Medivh, Combustion, Fervent Flickering and Fevered Incantation, plus 49 more.
The ladder is split on Feel the Burn (50%), Duality (57%), Elemental Conduit (57%), Molten Chill (57%), Pyromaniac (43%) and Intensifying Flame (42%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Severe Temperatures (41%) against Thermal Conditioning (39%); Savor the Moment (65%) against Sunfury Execution (32%); Time Twist (69%) against Merely a Setback (28%); Improved Blink (74%) against Shimmer (26%).
Rarely taken but still seen on the ladder: Incantation of Swiftness (9%), Captured Thoughts (8%), Mana Confluence (8%), Mirror Image (8%), Temporal Realignment (8%) and Flame and Frost (5%).
Hero tree split: Sunfury 52% and Frostfire 48%.
Where the brackets disagree: Time Twist is run by 95% in 3v3 Arena but 69% in Battleground Blitz; Improved Spellsteal is run by 62% in Solo Shuffle but 36% in Battleground Blitz. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).