Disruptive Rounds
Tree position
In the Beast Mastery Hunter talent tree, Disruptive Rounds sits in the Hunter class talents, row 5 of 10. It is a single-point node. Its row opens once 8 points are spent in Class Talents.
Connected above
The tree draws a line into Disruptive Rounds from Counter Shot.
Counter ShotInterrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Connected below
Disruptive Rounds leads on to Trigger Finger, Tar Trap or Scare Beast and Touch of Grass.

Tar TrapHurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Scare BeastScares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.

Same row
Also on this row: Tranquilizing Shot, Pathfinding, Improved Feign Death and Misdirection.
Tranquilizing ShotRemoves 1 Enrage and 1 Magic effect from an enemy target.
PathfindingMovement speed increased by 4%.

MisdirectionMisdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Talent trees
Disruptive Rounds is in the talent tree of 3 specializations. Hunter: Beast Mastery (DPS), Marksmanship (DPS), Survival (DPS).
Disruptive Rounds Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)