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WoW Zone

Dire Maul

Level 15-30.

Dire Maul loading screen
Dire Maul loading screen
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Details

LevelLevel 15-30
Subzones3
Quests30
ExpansionClassic
Game mapDire Maul
In-game mapDire Maul (map in Feralas)

Counts are what the current game build's data holds for this zone.

About Dire Maul

Dire Maul is an area of the Dire Maul game map, from Classic. In game it is drawn on the Dire Maul map, which sits inside Feralas. No other named area shares that game map.

Group finder
Dire Maul - Warpwood Quarter (Normal)
Group finder
Dire Maul - Capital Gardens (Normal)
Group finder
Dire Maul - Gordok Commons (Normal)
Group finder
Dire Maul - Warpood Quarter (Timewalking)
Group finder
Dire Maul - Capital Gardens (Timewalking)

Named areas inside Dire Maul 3 areas

Quest Briefings in Dire Maul

The opening lines of the 29 quests the game places in Dire Maul, in the quest giver’s own words.

  • A Broken TrapA large, broken trap lies before you. From the looks of it, the ogres have tried to repair the trap but to no avail.
  • Adventurers Wanted: Dire Maul Capital GardensThe Warchief has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, west of Camp Mojache, immediately!
  • Adventurers Wanted: Dire Maul Capital GardensKing Anduin Wrynn has requested that any able-bodied adventurer head to Dire Maul's Capital Gardens, east of Feathermoon Stronghold, immediately!
  • Adventurers Wanted: Dire Maul Warpwood QuarterKing Anduin Wrynn has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, east of Feathermoon Stronghold, immediately!
  • Adventurers Wanted: Dire Maul Warpwood QuarterThe Warchief has requested that any able-bodied adventurer head to Dire Maul's Warpwood Quarter, west of Camp Mojache, immediately!
  • Adventurers Wanted: Northern Dire MaulKing Anduin Wrynn has requested that any able-bodied adventurer head to Northern Dire Maul, east of Feathermoon Stronghold, immediately!
  • Adventurers Wanted: Northern Dire MaulThe Warchief has requested that any able-bodied adventurer head to Northern Dire Maul, west of Camp Mojache, immediately!
  • Alzzin the WildshaperThe monster responsible for the ruin you see before you is called Alzzin the Wildshaper.
  • An Unwelcome GuestYou will find that Dire Maul is filled with many nature and arcane elementals. Somehow, a water elemental has found its way into this area.
  • Eyes in the SkyThe most dire, and most organized, threat to us in Feralas are the Gordok ogres in the northern wing of Dire Maul.
  • Free Knot!It's called the Gordok Shackle Key - well, that's what these "tons o' fun" keep calling it.
  • King of the GordokIn Gordok society, their king is simply their strongest warrior. If anyone, ogre or otherwise, kills the current king, they are automatically hailed as the new one.

Showing 12 of 29 quests, A to Z; each quest page has the full text, objectives and rewards.

Related

Quest Rewards in Dire Maul

Blizzard's quest data places 30 quests in Dire Maul. Together they award 33,000 experience and 150g 15s in coin. They are open to characters of level 1 to 90.

Totals are summed from the Blizzard game data API quest records for this area; a quest that offers a choice counts every option once.

Achievements Tied to Dire Maul

1 achievement in the current game data names Dire Maul in its criteria.

  • Explore Feralas (10 points) Explore Feralas, revealing the covered areas of the world map. Dire Maul is one of its 13 areas to discover, with Lower Wilds, Ruins of Feathermoon, The Twin Colossals, The Forgotten Coast, Feral Scar Vale, Ruins of Isildien, The Writhing Deep, Camp Mojache, Grimtotem Compound, Gordunni Outpost, Darkmist Ruins and Feathermoon Stronghold.