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Achievements › Dungeons & Raids › War Within Raid

Achievement Points10

Achievement

Best In Class

Defeat the One-Armed Bandit after activating all four Chip Defense Machines in Liberation of Undermine on Normal difficulty or higher.

War Within Raid

10

Best In Class is a 10 point achievement in War Within Raid. Its criteria ask you to defeat 1 boss in Liberation of Undermine.

How to Earn

WhereLiberation of Undermine (entrance in Undermine at 42.1, 50.4)
Achievement rewardTitle: The Reel Deal

How to Complete

1 criterion from the current game data.

Defeat these bosses (1)

Each line is a boss encounter from the game data, linked to its boss page where the journal has one, otherwise to the instance it is fought in.

Where: Liberation of Undermine

  1. The One-Armed BanditThe One-Armed Bandit is the premiere slot machine in Gallywix's casino. All the delightful device asks is that you play fairly and don't cheat. The rules by which it determines this are an enigmatic mystery, although the one-armed punishment it dispenses cannot be missed.

Reward

Title: The Reel Deal

Details

Points
10
Faction
Both factions
Instance type
Raid
Expansion
The War Within

About Liberation of Undermine

Despite the best efforts of the united cartels, Jastor Gallywix has holed himself away in The Gallagio and called in every favor ever owed to him... leaving a mountain of would-be oppressors between the goblins of Undermine and the Chrome King. Gazlowe and the rest of goblinkind will need to find their way into the casino to rid themselves of Gallywix for good.

From the in-game Adventure Guide.

Bosses, loot and map for Liberation of Undermine

Where to Earn It

Best In Class is earned inside Liberation of Undermine, a raid. The entrance is marked below.

The entrance to Liberation of Undermine is in Undermine at 42.1, 50.4.

Undermine map with the Liberation of Undermine entrance markedEntrance 42.1, 50.4

Undermine, from the game’s own world map art. The framed marker is the Adventure Guide entrance.

Series

Each tier replaces the one above it in the achievement log.

Tier 4 of 4, it follows Three Ranks Higher.

  1. One Rank Higher10Defeat the One-Armed Bandit after activating one Chip Defense Machine in Liberation of Undermine on Normal difficulty or higher.
  2. Two Ranks Higher10Defeat the One-Armed Bandit after activating two Chip Defense Machines in Liberation of Undermine on Normal difficulty or higher.
  3. Three Ranks Higher10Defeat the One-Armed Bandit after activating three Chip Defense Machines in Liberation of Undermine on Normal difficulty or higher.
  4. Best In Class10

More The One-Armed Bandit achievements

Other achievements whose criteria ask for the The One-Armed Bandit encounter.

More like this

Other achievements in War Within Raid.

All War Within Raid achievements

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
JeackTL+28via Wowhead (opens the original comment in a new tab)

We did this with a group of ~660 ilvl, fairly experienced players. It took 12 pulls, but I think it will get easier with more gear. We messed around with comp a bit, but on our kill we had 2 tanks, 3 healers, and 10 dps.

Setup:
There are 4 coins located around the casino - you click them and bring them to the slot machines just outside Bandit's room. The 4 coins each give the boss a different buff:


  • Red: this creates expanding fire rings in the room - similar to Smolderon or Silken Court ring mechanics.

  • Blue: the boss intermittently silences all players. Unfortunately this is only a ground effect (blue electricity) and he has no cast bar - I could not find a way to make a WA that tracks it.

  • Purple: All units within 12 yards of the boss have -80% healing and absorb reduction.

  • Gold: boss has +50% HP and +50% damage. Including adds.

  • You still get all of the normal mechanics.


You need to use all 4 at the same time for this achievement.

Execution:
The Red, Blue, and Gold mechanics are pretty easy to understand, but obviously make the fight much more punishing. The trickiest part is the Purple mechanic. Bring mostly ranged dps for obvious reasons. We has almost all melee and losing uptime to get heals made us hit enrage a couple of times.

The tanking is a bit tricky - both the tank buster "Big Hit" and his white attacks do +50% damage and you only get 20% normal healing. Our Blood DKs simply didn't have enough mitigation, but we had success with a VDH and Bear. You could use 3 tanks but we found 2 tanking was simpler. You basically just can't tank all of his white swings leading up to the Big Hit, so we were "double taunt swapping" - looks something like this:


  1. tank 1 takes the white hits

  2. tank 2 taunts to take the Big Hit, tank 1 runs out for healing

  3. tank 1 taunts back so tank 2 can drop the pool and get healed

  4. tank 2 taunts again to tank the white hits, tank 1 runs out for healing

  5. tank 1 taunts to take the Big Hit.

  6. Repeat.

We messed up this taunt system a few times leading to one of us taking several auto attacks before the tank buster - sometimes we could live, but having abilities like guardian angel (hpriest), last resort (VDH), and bres available for tanks is recommended. Ret paladins or other immunity classes can theoretically taunt-bubble if needed, but we didn't need this.

2
Qoko+13via Wowhead (opens the original comment in a new tab)

Currently, if you can get a ~670+ group going, this has become trivial. Tanks can rotate cds quite okay and stay alive, just melee needs to watch out a bit and obviously don't make unnecessary mistakes. 671, 2 4 12, nobody died.

Read all 4 on Wowhead ↗

Related

Community notes from Wowhead · 4 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 4 on Wowhead.

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