Skip to content

Achievement

Glory of the Orgrimmar Raider

Complete the Siege of Orgrimmar raid achievements listed below.

Dungeons & Raids

25
Advertisement
Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
gr33nzo+246via Wowhead (opens the original comment in a new tab)

No More Tears
When Immersius submerges, he will spawn a number of adds, [npc=71603] and [npc=71604]. Crowd controlling [npc=71603], and keeping them from reaching Immersius during this phase turns them into [npc=73638], which are the 10 adds you need to kill for this achievement. Bring as many classes as can root and stun adds as possible, and try out various abilities to see what works for your group. Ring of Frost, Banish, Fear and Frost Trap are among abilities that do not appear to work on these adds. Void Tendrils, Gorefiend's Grasp and Death Grip seem to work OK.

Go Long
When [npc=71479] is brought to 66% and 33% he will cast his special ability, which summons [npc=71478] and casts [spell=144365] on a random player. It also gives that player an extra action bar, which they can use on another player to pass the Mark to them. Make sure your raid is spread out, but no further than 40 yards, which is the range of this ability. Hold off killing [npc=71478] and pass [spell=144365] between at least 5 players who are at least 35-40 yards away from each other (we did 6 just to be sure).

None Shall Pass
During the [npc=71967] fight, people have to click on orbs to transfer into another phase. This causes [npc=72264] and 3x [npc=72263] to spawn in the main phase. [npc=72263] casts an ability called [spell=144548], which if it reaches the boss causes [spell=145132] and buffs him. This is what you want to avoid. If you have the DPS, you can simply "zerg" this encounter and not have anyone go in to clear their stacks. This way you won't get adds and you'll be sure to complete this achievement. The "intended" way to complete this is to ensure that the beams are blocked as soon as [npc=72263] spawn, and are killed as soon as possible.

Swallow Your Pride
During the [npc=71734] fight, an adds called [npc=71946] pops up at the back of the room. His ability, [spell=144379], must be interrupted immedietly. When this add dies, the 2 players closest to him will gain 5 pride each, which is what you are trying to avoid. Have 2 players with [spell=146595] move in close to the add so that when he dies, the pride gain is negated by their buff.

The Immortal Vanguard
Most groups get this achievement by default. This requires you to not let any of the friendly NPC's die during the [npc=72249] fight. Make sure you keep stunning any adds who breakaway and damage the friendly NPC's. Use stuns, and if you have a Death Knight, the Death Grip ability works very well too.

Fire in the Hole!
During the [npc=71466] fight, he spawns [npc=72050] roughly every 20 seconds. During phase 2 of the fight, he casts an ability called [spell=144459], which players have to kite around until it expires, while avoiding the oil puddles. Kiting [spell=144459] through a [npc=72050] creates [spell=146342], which is what you need to kill to get this achievement. The best way is to group up right as phase 2 hits so that you stack oil puddles in one place, and then safely kite the beam through 6 mines to get this achievement. Your designated "mine team" will still have to stomp on these superheated mines as they would normally.

Rescue Raiders
Before the Dark Shaman encounter, you will have to clear out a load of trash from the main area of Orgrimmar.

- [npc=62445] is in one of the first packs you see after you enter the gates. Simply kill [npc=36213] to rescue him.
- kill [npc=72433] for and get [item=102144] to rescue the caged prisoners
- use crowd control on the neutral NPC's fighting eachother as the hostile mobs watch on, and you should have completed this achievement

Gamon Will Save Us!
While killing the trash on your way to General Nazgrim, make sure Gamon stays alive. During the encounter itself, don't let Nazgrim cast too many [spell=143503] as this will kill Gamon. You can avoid this by respecting the mechanics of this encounter - avoid [spell=143716], kill [spell=143536] immediatly and don't attack during [spell=143593].

Unlimited Potential
Right before you reach [npc=71454]'s room, there is a [npc=72983] at the bottom of the stairs. He needs to be engaged and kited to [npc=71454]'s room. Making him stand in [spell=142842] will convert him into [npc=73265]. Once the NPC is converted, he needs to be killed as soon as possible. A knockback works nicely to make the NPC stand in breath, otherwise you'll need someone to take one for the team.

Criss Cross
During the Spoils encounter, traditionally you would split the raid into two groups, and have each group kill mobs on their respective side. The catch here is to switch mid-way through the encounter and go over to the other side. It would go something like this:
- Group 1 starts on Mogu, Group 2 starts on Mantid
- As you get to 90% on both sides, have people start moving across to the middle
- You want 1 player in each group to remain on the ground to pull the levers at 100%
- Then Group 1 jumps down to do Mogu again, Group 2 on Mantid

Giant Dinosaur vs. Mega Snail
During the Thok encounter, when you need to open the cage, make sure you open the Cage with the snail in it. Time your DPS so after 3 transitions Thok is at around 5% health. When you open the Snail Cage the third time, a snail will come out and walk over to Thok. Don't stand in it's path - it acts the same as Ji'Kun trash in Throne of Thunder. By the time it reaches Thok, he should be dead and it will eat the body and you will get the achievement.

Lasers and Magnets and Drills! Oh My!
During the Siegecrafter encounter, every 40 seconds you will be sending a DPS on to the conveyor belt to kill one of the weapons. The four types of weapons on the conveyor belt are:

[npc=71638]
[npc=71752]
[npc=71696]
[npc=74009]

To make things easy, you can opt to exclude one weapon type a week, alternatively, if you're feeling very confident, you can just ignore the weapons on the belt completely and zerg the boss. I wouldn't advise this approach however, as it will get very messy very quickly this way.

Now We are the Paragon
During the Paragons of the Klaxxi encounter, every time one of the bosses dies, you are able to click on their body and get a buff from them. You are only allowed one buff per player per encounter. Completing the encounter with three different buffs (on three different kills) will grant you this achievement. The available buffs are:

Korven the Prime: [spell=148649]
Xaril the Poisoned Mind: [spell=148656]
Iyyokuk the Lucid: [spell=148653]
Ka'roz the Locust: [spell=141853]
Skeer the Bloodseeker: [spell=148655]
Kil'ruk the Wind-Reaver: [spell=148652]
Hisek the Swarmkeeper: [spell=148651]
Kaz'tik the Manipulator: [spell=148648]
Rik'kal the Dissector: [spell=148654]

Strike!
During the Garrosh encounter, Siege Engineers will channel a spell to activate [npc=73059]. They will move through the room doing damage to anything in their path. Have your off-tank pick up [npc=71979] and tank them in the path of the stars. It appears that currently you don't have to kill all 18 at the same time with the same star. It may be fixed in a future patch.

2
ShirohigeHD+113via Wowhead (opens the original comment in a new tab)

Current exp at the moment of the comment: BfA (first month)

Are you a lone wolf player that likes to farm mounts from older expansions so you don't need to join groups? You stumbled into Spawn of Galakras mount, the best proto-drake mount, only second to the Warrior Order Hall Mount Battlelord's Bloodthirsty War Wyrm and you want to have it? Then I have bad news for you, the requirement to obtain this mount is to earn the raid meta achievement Glory of the Orgrimmar Raider which contains 14 sub-achievements, which only 11 of them are soloable, but you still can do the 11 solo achievements one week and then the rest the next week with a party so you are already familiarized with the raid. The mentioned solo achievements are:

No More Tears*
Technically you can solo this achievement, but it will take you like 15 minutes of your life. First, you need any class that have access to cc abilities THAT DON'T DO DAMAGE, because at lvl 120 even your filler ability can instakill a lvl 90 trash, second, nuke Immerseus, after that he will splits into two types of puddles, one is a friendly puddle that players with healing abilities can heal to reduce Immerseus corruption, and the other is a sha puddle, an hostile npc that will be the target of our cc's, third, cc the ^&*! out of that sha puddle, don't let him reach the center, after Immerseus reforms, the sha puddle will transform into a Tear of the Vale, which is the npc we need to kill to earn the achievement, do this ten times, then finish the encounter as normal, killing sha puddles or healing friendly puddles. I did this solo with a druid, spamming Entangling Roots.

P.S: If you keep track of the achievement, the text will go white once you fulfill the requirements.

Go Long
You need at least 5 players.

None Shall Pass
Just nuke the boss.

Swallow Your Pride
Just nuke the boss.

The Immortal Vanguard
Defeat the waves of orcs coming for Sylvanas booty while you wait for the cannon tower gate to be opened, the progression is shown in the top center of your screen, in heroic/mythic a guard will come periodically to kill the goblins opening the tower, that often will spawn at the same time as the wave of orcs, defend the goblins first then your leaders (need confirmation if a goblin death ruins the achievement). Once the tower is opened, kill every trash inside of it and mount the tower cannon and shoot Galakras to make it descend to earth, then nuke it.

Fire in the Hole!
Iron Juggernaut has two modes, Assault Mode (he chases you) and Siege Mode (stationary machine of death). In Assault Mode just survive until the next mode, if you want you can lower his hp but don't kill him, when he enters Siege Mode is showtime, he will spawn crawler mines that will chase you and burrow at your location, you can right click them to ride them and deactivate them, to earn the achievement we have to do this but only with superheated crawler mines. How do we transform normal mines into superheated ones? Easy, in Siege Mode the boss will cast an ability called Cutter Laser that is a red laser beam that will chase you anywhere, run towards the mine so the laser touch them, ta-da, the mines will become superheated, even the name will change, can't miss it, now you can right click them, do this six times, then nuke the boss.

WARNING: Even if your character is lvl120, fall damage will always be able to kill you, after you ride a crawler mine, it will send you high into the air, the falling damage will at least take a third of your health, I did this with a demon hunter with the glide ability to avoid damage, you can do this with any other class with a way of healing itself.

P.S: If you keep track of the achievement, the text will go white once you fulfill the requirements.

Rescue Raiders
Kill every trash before the Dark Shaman encounter in the first half of Orgrimmar city, Ji Firepaw is the pandaren you save after entering the city, kill the orc that is about to kill him (you need to kill the blind blademaster in the first corridor, so the stealthy female pandaren can enter the city). The key for releasing the caged troll asking you for help is a drop from the orc that is in the bank (he only drops one key, so don't waste your key in a empty cage), and there is two groups of unwilling combat participants, the small orcs apprentices in front of Grommash Hold (boss room) and the theramore survivors at the side of the action house, you just need to save one group, you do this by killing their captors, BEWARE, they will aggro you, so just use single target abilities. After the requirements are met, nuke the boss.

Gamon Will Save Us!
Kill every trash before the General Nazgrim encounter in the second half of Orgrimmar city, DON'T TOUCH NAZGRIM SOLDIERS, or you will start the boss fight, then return to the surface where a tauren is chained, release him and follow him until you both reach Nazgrim room, then nuke him.

Unlimited Potential
Just before Malkorok there is a stair you have to go up to start the encounter, before doing that you will notice a corrupted orc npc that is chained trying to free himself, release him by killing his captors (ONLY SINGLE TARGET ABILITIES, don't touch the corrupted skullsplitter), then aggro the orc, let him follow you and start the boss encounter, then just survive in the middle of the room until the boss cast an ability that will transform the trash into a more corrupted version, after that nuke them both.

Criss Cross
You need at least 2 players.

Giant Dinosaur vs. Mega Snail
You need at least 5 players.

Lasers and Magnets and Drills! Oh My!
Just nuke the boss.

Now We are the Paragon
To do this solo, you will require 3 weeks of farming the raid. After you kill a Paragon, you can right click the corpse and steal some of his powers, you can do this once per encounter, that's why you need 3 weeks. After assuming a mantle, nuke them.

P.S: If you keep track of the achievement, it will say which mantle you already took, so you don't repeat the mantle next week.

Strike!
In the first stage of Garrosh Hellscream encounter, Kor'kron Warbringers will periodically spawn assisting him in battle, also, Siege Engineers will periodically spawn activating a death star (giant spiky metal ball) that will deal damage to everyone except Garrosh. To earn the achievement you need 18 Kor'kron Warbringers to be crushed by a death star. At the moment of the comment, patch 8.0.1, the achievement is still "bugged", so you don't need all the orcs to be crushed by a single death star, making soloing this achievement a lot easier, but you still need to use a soft AoE ability to hit them once at least for some reason, I used Chaos Nova with my DH to hit them once just before the death star killed them. Kill the wolfrider farseers or he will heal your enemies. After 18 soldiers are killed, nuke all the stages of Garrosh.

P.S: If you keep track of the achievement, the text will go white once you fulfill the requirements.

You can earn the achievements listed above in any difficulty, but you can take advantage of your solo run and farm [item=104253], which is a rare drop from mythic Garrosh. If you are going to solo mythic SoO, I recommend going with a class with self sustain, because you will be tanking dmg waiting for a specific moment in some achievements, also install DBM for the timers. Change to normal mode if you are having trouble with bosses going berserk.

Read all 30 on Wowhead ↗

Details

Points
25
Faction
Both factions
Requirements
14 criteria lines

Reward

Mount: Galakras

Criteria

What this achievement requires, from the current game data.

  1. No More Tears
  2. Go Long
  3. None Shall Pass
  4. Swallow Your Pride
  5. The Immortal Vanguard
  6. Fire in the Hole!
  7. Rescue Raiders
  8. Gamon Will Save Us!
  9. Unlimited Potential
  10. Criss Cross
  11. Mega Snail Vs. Giant Dinosaur
  12. Lasers and Drills and Magnets! Oh My!
  13. Now We Are the Paragon
  14. Strike!
Advertisement

More like this

Other achievements in Dungeons & Raids.

All Dungeons & Raids achievements

Related

Community notes from Wowhead · 30 comments

Top 3 shown above

The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.

The top 3 are shown in Top Comments above. Read all 30 on Wowhead.