The Paragons of the Klaxxi is the thirteenth encounter in the Siege of Orgrimmar raid. Players will face the nine surviving Klaxxi paragons, who are fiercely loyal to their god Y'Shaarj, and upon defeating each one, will be able to take on their mantle.
Spoiler
Malik the Unscathed, the tenth paragon is killed during the quest The Empress' Gambit.
An eleventh paragon, Qi'tar the Deathcaller is revealed in A Cry From Darkness, where the Wakener is tasked with killing him.Power of the Paragons
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter. Each Paragon's powers can only be acquired by particular class roles. Kaz'tik the Manipulator's Master of Puppets and Rik'kal the Dissector's Mad Scientist are exceptions, and can be acquired by players of any role.To gain a Paragon's power, the Paragon must first be killed; once a Paragon is dead, his corpse becomes clickable, and the first qualified person to click on the corpse earns the power.
Players in the tank role have access to three paragon powers:
- Kaz'tik the Manipulator's Master of Puppets
Dominant Mind- Rik'kal the Dissector's Mad Scientist
- Korven the Prime's Master of Amber
Players in the healer role have access to four paragon powers:
- Kaz'tik the Manipulator's Master of Puppets
Dominant Mind- Rik'kal the Dissector's Mad Scientist
- Xaril the Poisoned Mind's Vast Apothecarial Knowledge
- Iyyokuk the Lucid's Ingenious
Players in the DPS role have access to six paragon powers:
- Kaz'tik the Manipulator's Master of Puppets
Dominant Mind- Ka'roz the Locust's Strong Legs
- Skeer the Bloodseeker's Bloodthirsty
- Rik'kal the Dissector's Mad Scientist
- Kil'ruk the Wind-Reaver's Reave
Angel of Death- Hisek the Swarmkeeper's Compound Eye
Reave
Angel of Death
Activating this ability causes the caster to leap forward a fixed distance and inflict Physical damage to all enemies within 10 yards of the impact.Master of Amber
When activated the caster Encases themselves in Amber for 5 sec. While the amber holds the caster is immune to all damage.Vast Apothecarial Knowledge
When Apothecary: Knowledge is activated, all healing done for the next 10 sec will leave a Volatile Poultice on the target for an amount equal to the healing done. The next time the target is damaged, the Volatile Poultice releases the stored healing on the target.Ingenious
When activated the caster heals the initial target. The heal is then copied to other members of the raid. In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target. In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.Master of Puppets
Dominant Mind
When activated the player summons an Immature Kunchong to fight at their side for 40 sec.Strong Legs
When activated the player leaps to one of the platforms Ka'roz used to Hurl Amber from. If there is an amber at the platform the player left to they have the opportunity to throw the amber down to create an Amber Explosion for 300,000 Nature damage to all enemies within 15 yards of the impact. If there is no amber at the platform or when the player successfully throws the amber they will jump back down automatically.Bloodthirsty
When activated all attacks over the next 10 sec have a chance to spawn blood orbs that persist for 30 sec. If any player walks through a blood orb they will heal for 10% of their maximum health.Mad Scientist
When activated the caster mutates into a giant amber scorpion. Damage inflicted by the scorpion is based on the highest available attack or spell power of the caster. While mutated the caster suffers 50,000 Physical damage per second from the shock. The mutation lasts for 30 sec.
While transformed, the victim suffers 50,000 physical damage per second and only has access to the abilities of an Amber Scorpion. Damage inflicted as an Amber Scorpions is based on the greatest available power of the victim: Attack Power/Ranged Attack Power/Spell Power (Any School). *NOTE: this includes these three groups of spells.
- Claw: Amber Scorpions can lash out with one of their claws for 100% damage.
- Swipe: The Amber Scorpion sweeps both of its claws in front of it, inflicting 150% damage to all targets in the area. Targets currently under the effects of Sting suffer double damage.
- Sting: The Amber Scorpion Stings the target, causing it to suffer 0 [sic] Nature damage every second.
Compound Eye
When activated, the player fires a shot at the target that inflicts greater Physical damage the further away the target is. Successfully hitting the target afflicts it with Marked for Death, increasing its damage taken by 15% for 10 secIt seems likely that these will function similarly to the healer buffs in the Ultraxion encounter, given by Ysera, Kalecgos and Alexstrasza.
Given how healers and tanks can only access two of the powers within their specialization, it seems that they may have to switch to a different one to access a third power. I personally find this a little odd, as while some achievements have been made easier by using different roles, I can't think a single one that actually requires you to play a different role. Coincidentally, the Training Grounds will also be released in the same patch as the Siege of Orgrimmar raid, allowing players to practice any of their characters' specs.
Achievement
Now We are the Paragon
Defeat the Paragons after assuming the mantle of three different Paragons in Siege of Orgrimmar on Normal difficulty or higher.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Now that this raid is soloable on all difficulties, this boss is the hardest to solo. On this achievement in particular, you have to beat this boss 3 TOTAL TIMES. Does not have to be done in one week and can be done in normal/heroic/mythic difficulties. I know this achievement is typically the last for some people, as this requires 3 different raid groups to complete and I wanted to let everyone know the best strategy for killing the bosss and getting the achievement.
Achievement Completed 11/21/16 on Patch 7.1
Last Kill: 20 Man Mythic Difficulty, ilevel 860 protection warrior and ilevel 875 fire mage.As a tank, you can only click on 4/9 possible bosses.
As a dps, you can only click on 7/9 possible bosses.
As a healer, you can only click on 4/9 possible bosses.When you click on a dead boss's corpse, you will get a special action ability. Using it will not grant you the achievement, just clicking on the corpse will. Clicking on the corpse will also grant you a TEMPORARY title.
NOTE: You must have enough DPS to kill the first boss prior to the bloods healing them all back up.
- If not, no point continuing with the boss fight as you will probably die. But keep trying, you may end up having some luck!Boss Kill Order/Strategy:
Step 1) Rik'kal the Dissector (any role) < MUST KILL PRIOR TO BLOODS (Will turn you into a scorpion)
Step 2) Skeer the Bloodseeker (DPS only)
Step 3) <------------------------------------- ATTEMPT TO KILL HISEK HERE (Korven will bubble him @ ~40% health)
Step 4) Korven the Prime (tanks only) (N/A)
Step 5) Hisek the Swarmkeeper (DPS only)
Step 6) Xaril the Poisoned Mind (healers only)
Step 7) Iyyokuk the Lucid (healers only)
Step 8 ) Kaz'tik the Manipulator (any role)
Step 9) Ka'roz the Locust (DPS only)
Step 10) Kil'ruk the Wind-Reaver (DPS only)Only choose 3 to click on for the entire achievement. Again PER PLAYER, can only click on one boss per fight. DO NOT click on the same one as you did before. It does not double/triple count. Must click on 3 different ones acquired from 3 DIFFERENT boss fights!
If you do die, and you already clicked on a boss. You will still get credit for the achievement, as long as whoever is in your raid finishes the boss fight. You will only get credit for the boss you clicked. If I clicked on the Dissector, and you clicked on the Bloodseeker, I only get credit for the Dissector, and you only get credit for the Bloodseeker.
If you wanted to complete this achievement in one week, rather than 3! Just complete this boss on normal/heroic/mythic difficult (10 Man is easier than 20). Pretty easy to solo.
Any notes/comments leave below! Thanks!
Just to sum up the information here:
Proposed Kill OrderParagonPowerAchievement Criteria TitleRole1Rik'kal the DissectorMad ScientistBecome the DissectorAny2Skeer the BloodseekerBloodthirstyBecome the BloodseekerDPS3Korven the PrimeMaster of AmberBecome the PrimeTanks4Hisek the SwarmkeeperCompound EyeBecome the SwarmkeeperDPS5Xaril the Poisoned MindVast Apothecarial KnowledgeBecome the Poisened MindHealers6Iyyokuk the LucidIngeniousBecome the LucidAny7Kaz'tik the ManipulatorDominant MindBecome the ManipulatorAny8Ka'roz the LocustStrong LegsBecome the LocustDPS9Kil'ruk the Wind-ReaverAngel of DeathBecome the Wind-ReaverDPS
Details
- Category
- Dungeons & Raids › Pandaria Raid
- Points
- 10
- Faction
- Both factions
- Requirements
- 10 criteria lines
Criteria
What this achievement requires, from the current game data.
- Become the Wind-Reaver
- Assume the mantle of Wind-Reaver
- Become the Bloodseeker
- Become the Prime
- Become the Swarmkeeper
- Become the Dissector
- Become the Manipulator
- Become the Lucid
- Become the Poisoned Mind
- Become the Locust
More like this
Other achievements in Pandaria Raid.
Community notes from Wowhead · 35 comments
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