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Achievement Points10

Achievement

Heroic: Four Kings

Defeat the Four Kings in Mogu'shan Vaults on Heroic difficulty.

Pandaria Raid

10

Heroic: Four Kings is a 10 point achievement in Pandaria Raid. Its criteria ask you to defeat 1 creature in Mogu'shan Vaults.

How to Earn

WhereMogu'shan Vaults (entrance in Kun-Lai Summit at 59.5, 39.3)
CreaturesZian of the Endless Shadow (4 Kings)

How to Complete

1 criterion from the current game data.

Defeat these creatures (1)

Kill each creature listed.

  1. Zian of the Endless Shadow (4 Kings)

Details

Points
10
Faction
Both factions
Requirements
1 criteria line
Instance type
Raid
Expansion
Mists of Pandaria

About Mogu'shan Vaults

The mogu, proud of their supremacy, kept lengthy records of their accomplishments within a great complex of vaults. The construction of these vast chambers predate any pandaren written records, shrouding their depths in mystery. Rumors once circulated of a mighty army locked within; for this reason, the vaults were the first target of the ancient pandaren rebellion, and they have been sealed ever since the mogu empire was overthrown.

From the in-game Adventure Guide.

Bosses, loot and map for Mogu'shan Vaults

Where to Earn It

Heroic: Four Kings is earned inside Mogu'shan Vaults, a raid. The entrance is marked below.

The entrance to Mogu'shan Vaults is in Kun-Lai Summit at 59.5, 39.3.

Kun-Lai Summit map with the Mogu'shan Vaults entrance markedEntrance 59.5, 39.3

Kun-Lai Summit, from the game’s own world map art. The framed marker is the Adventure Guide entrance.

Part of

Meta achievements that count this one among their criteria.

More like this

Other achievements in Pandaria Raid.

All Pandaria Raid achievements

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Namnalia+10via Wowhead (opens the original comment in a new tab)

Tactics (10m, most will apply to 25m as well):

I assume that you're familiar with the normal mode, so let's start with the differences:


  • Everything hits harder and every mob has more HP, as usual

  • When one of the (first three) Spirit kings reaches 30% HP, the next one will spawn

  • Every Spirit king has a dispellable, very dangerous self-buff

  • Flanking orders will start two groups of soldiers instead of one

What do these changes mean for the raid?

First of all, with today's gear the boss is easily managable with 1T 2H in 10m. Therefore, you probably won't have any real problems with the enrage timer. Unfortunately the reason for being 2-healable is not that there is not much damage, but that most of the problematic damage (like being hit by Flanking Orders or Annihilate) is simply deadly. This is a dancing boss, either you don't get hit by stuff or you die.

Phase by phase:

Qiang the Merciless:

The combination of double Flanking Orders and Massive Attacks will force you to very coordinated movement. We had our tank call out a direction and stick to it. Furthermore, when the boss reaches 30%, at least three of your ranged/healers have to spread out due to Rain of Arrows, making stuff even more dangerous. Therefore it is recommended to dispell the second Impervious Shield right before the boss hits 30% to burn him down before the third one. In general, the intermediate phases with two bosses alive are by far more dangerous than the single bosses (this is somewhat obvious, but still worth mentioning that using heal and personal cds, heroism and pots all should happen in these phases).

Subetai the Swift:

We had the luxury to have enough people able to free themselves from Rain of Arrows (Humans, Paladins, human Paladins and a Mage!). If you don't get hit by Volley more then once, you're fine until the next boss starts. Pillage is extremely easy to run out off. Sleight of hand is easily dealt with if you have two stunners who will cover most of the time the buff is up. I personally had the feeling that applying dots and keeping up channeling spells didn't even trigger it.

Zian of the Endless Shadow:

His Shield of Darkness allows no fails at all and has five charges, dispell it asap. This is especially evil while you're burning down Subetai. We used heroism for the final 30% right after a Shield. Also, we stopped damage on the adds as well when a shield was up - better safe than sorry.

Meng the Demented:

His enrage effect (Delirious) must be dispelled fast, and everybody has to watch out to not kill him/herself to the reflection effect of Cowardice at high energy levels. Something that wiped us twice on seemingly safe kills was Maddening Shout in combination with a respawning add from Zian. While in theory you could easily spot them early enough there is so much flying around in the final phase that it's easy to just follow your tank's "group up!" command and die horribly. Just stay cool and reap your rewards.

Have fun!

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