August 18, 2026 31 entries Source Hotfixes: September 4, 2026 , by Blizzard Entertainment (worldofwarcraft.blizzard.com)
Player versus Player Training Grounds: Arenas The damage of enemy game-controlled opponents has been reduced in Training Grounds : Arena. Resolved an issue that prevented “Week 1 of 3: Gladiator's Distinction” quest credit from being earned in Training Grounds : Arenas. Resolved an issue that could prevent quest credit for “Sparks of War: The Coiled Isle”. The PvP trinket set bonus now increases primary stat by 20% for damage dealers and tanks (was 15%). Developers’ notes: We’ve felt the pace of PvP combat has been slower than intended, so we’re increasing the primary stat of non-healer specializations to increase overall outgoing damage.Devourer Developers’ notes: Devourer Demon Hunters are both very threatening and very defensible during Void Metamorphosis and Surrender to the Void has provided the opportunity to increase the duration of those windows too significantly, so its Fury generation effect is being reduced.Surrender to the Void now increases Fury generated by 60% (was 100%). Restoration Developers’ notes: Restoration Druid received several changes in Curse of Ula’tek that improved its throughput beyond what we would like in PvP.All healing reduced by 5% in PvP combat. Fire Developers’ notes: Fire Mage’s Venomous Abyss tier set bonus is particularly difficult to take advantage of in PvP combat, so we’re making a few tweaks with the objective of increasing its usability. We’re also decreasing Meteor’s damage to reduce Fire Mage’s burst capabilities.Pyroblast damage increased by 10% in PvP combat. Meteor damage decreased by 20% in PvP combat.Comet Storm damage decreased by 20% in PvP combat.Venomous Abyss 4-piece set bonus updated - Now decreases the cast time of Pyroblast and Flamestrike by 30% (was 10%) and increases Pyroclasm’s damage bonus by 5% (was 10%) in PvP combat. Holy Developers’ notes: Holy Paladin’s throughput has been higher than we would like, and Judgment has been too effective as an offensive tool. Avenging Crusader’s effectiveness is being increased to offset the decrease to Judgment’s damage.All healing decreased by 5% in PvP combat. Judgment damage decreased by 30% in PvP combat.Avenging Crusader now transfers 80% of damage done into healing in PvP combat (was 55%). Retribution Developers’ notes: Retribution had been contributing to longer PvP matches during Season 1 due to their frequent access to team utility. We’re shifting some of that effectiveness into more consistent offensive power, and additionally giving Templar an increase to Hammer of Light damage so they are a solid offensive alternative to Herald of the Sun.All damage increased by 8% in PvP combat. Final Verdict damage increased by 15% in PvP combat. Hammer of Light damage increased by 25% in PvP combat.Sacrifice of the Just now reduces Blessing of Sacrifice’s cooldown by 30 seconds in PvP combat (was 60 seconds). Unbreakable Spirit reduces the cooldown of affected spells by 20% in PvP combat (was 30%). Restoration Developers’ notes: We’re making some targeted adjustments to primarily improve Farseer’s viability as we begin season 2. We’re also reducing the effectiveness of Storm Conduit which we feel has been too powerful under the right circumstances.All healing increased by 4% in PvP combat. Storm Conduit now reduces the cooldown of affected spells by 2 seconds (was 4 seconds). Storm Conduit now reduces the duration of interrupts on Lightning Bolt and Chain Lightning by 40% (was 65%). Farseer: Healing Wave, Healing Surge , and Chain Heal healing from Ancestors increased by 35% in PvP combat. Farseer: Hydrobubble absorption increased by 35% in PvP combat. Destruction Soul Fire damage reduced by 30% in PvP combat.
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