Boss
Wind Lord Mel'jarak
Wind Lord Mel'jarak - Heart of Fear
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Wind Lord Mel'jarak encounter in Heart of Fear.
Wind Lord Mel'jarak commands the mantid's numerous aerial forces. Although he exudes arrogance, the cunning insectoid is fiercely protective of his soldiers and enjoys fighting at their side. Mel'jarak believes the mantid are superior to all other races, convinced that his kind cannot be defeated.
Encounter Facts
In the game's encounter order for Heart of Fear, Wind Lord Mel'jarak comes 4th of 6, after Garalon and before Amber-Shaper Un'sok.
Instance Entrance: Dread Wastes
Heart of Fear entranceThe Heart of Fear entrance is in Dread Wastes, at 38.7, 35.1 on the Dread Wastes map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Whirling Blade
Wind Lord Mel'jarak hurls his blade at a random player's location, inflicting Physical damage to all players in the blade's path. After the blade reaches its destination, it returns to Wind Lord Mel'jarak. The blade also inflicts Physical damage to all players in its return path.
Rain of Blades
Wind Lord Mel'jarak rains blades down on all players, inflicting Physical damage every 0.5 seconds for 6 sec.
Wind Bomb
When Wind Lord Mel'jarak reaches 75% health remaining, he will begin to hurl a Wind Bomb at a random player's location. An active Wind Bomb persists for the duration of the encounter or until it detonates.
Watchful Eye
Wind Lord Mel'jarak watches over his swarm, dispelling all forms of crowd control from every warrior if he ever senses that players are incapacitating more than four. When one group of Wind Lord Mel'jarak's swarm falls, he becomes more watchful. He now dispels all forms of crowd control from every warrior if he ever senses players are incapacitating more than two. When a second group of Wind Lord Mel'jarak's swarm falls, he becomes even more watchful, dispelling all forms of crowd control from every warrior if he ever senses players are incapacitating any. In Heroic Difficulty, Wind Lord Mel'jarak does not become more watchful and only dispels crowd control effects if players incapacitate more than three warriors.
Reinforcements
When a group of Wind Lord Mel'jarak's swarm falls, he calls for a new group of warriors to replace them. He calls for these reinforcements 45 seconds after a group falls.
Recklessness
When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for the remainder of the fight. This increases his damage dealt by 50% and damage taken by 33%. This effect stacks. When Wind Lord Mel'jarak sees a group of his warriors fall in battle, he becomes reckless for 30 sec. This increases his damage dealt by 50% and his damage taken by 600%.
The Swarm
Wind Lord Mel'jarak fights alongside his most trusted warriors.
Fate of the Swarm
Each group of Mel'jarak's swarm shares health with their fellow swarm members.
Impaling Spear
Up to four players can use the weapon racks left by the Mantid army to gain the Impaling Spear ability. Impaling Spear stuns a target for 50 sec. Any damage dealt directly to the target by a player causes the target to break free.
Sra'thik Amber-Trapper
Amber Prison
Players can smash an Amber Prison and free the imprisoned allies inside by interacting with it. Residue afflicts players who destroy Amber Prisons. Sra'thik Amber-Trappers imprison a random player in amber, stunning them until freed.
Corrosive Resin
Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool at the player's location.
Zar'thik Battle-Mender
Mending
Zar'thik Battle-Menders mend their allies, healing a group of the swarm for 25% of their maximum health.
Quickening
Zar'thik Battle-Menders quicken all of Mel'jarak's swarm, increasing all damage done and melee attack speed by 25% for 15 sec. This effect stacks.
Kor'thik Elite Blademaster
Kor'thik Strike
Kor'thik Elite Blademasters focus a single player and strike them in unison, each inflicting Physical damage.
Ability Spells
Every ability the Adventure Guide lists for Wind Lord Mel'jarak, with its spell's school, cast time and duration and the description the game gives it.
Whirling Blade
Physical · Instant
Hurls a blade at a player's location, inflicting Physical damage to all enemies in its path. After the blade reaches its destination it will return to Mel'jarak, inflicting Physical damage to all players in its return path.
Rain of Blades
Physical · Instant
Rains blades down on all enemies every 0.5 sec., inflicting Physical damage.
Wind Bomb
Nature · Instant
Recklessness
Physical · Instant
At the sight of seeing his warriors fall, Mel'jarak fights more recklessly, increasing his damage done by 50% and damage taken by 33%.
Impaling Spear
Physical · 2 sec cast · Lasts 50 sec
Hurls a spear at one of Mel'jarak's warriors, incapacitating them for 50 sec. Any damage taken directly will cancel this effect.
Amber Prison
Physical · Instant
Residue
Physical · Instant · Lasts 115 sec
Residue prevents a player from destroying Amber Prisons for 115 sec.
Corrosive Resin
Nature · 1.5 sec cast · Lasts 30 sec
Moving while afflicted by Corrosive Resin removes a stack of Corrosive Resin and creates a Corrosive Resin Pool.
Corrosive Resin Pool
Nature · Instant
A pool of Corrosive Resin inflicts Nature damage to all players within it.
Mending
Physical · Instant
Quickening
Physical · 1.5 sec cast · Lasts 15 sec
Quickens all of Mel'jarak's swarm, increasing their damage done and attack speed by 25% for 15 sec. This effect stacks.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Heart of Fear.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Wind Lord Mel'jarak encounter lists 30 items in the dungeon journal, item levels 39 to 40. Equip slots covered: Back, Hands, Feet, Neck, Finger, Chest and Shoulder. Every piece binds when picked up, so none of it reaches the Auction House.
- Cloak of Raining Blades Back (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Versatility and Mastery. A vendor pays 59g 77s for it.
- Clutches of Dying Hope Hands (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 42g 13s for it.
- Gauntlets of the Shadowy Conqueror Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
- Gauntlets of the Shadowy Protector Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
- Gauntlets of the Shadowy Vanquisher Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
- Impaling Treads Feet (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 59g 54s for it.
- Korven's Amber-Sealed Beetle Neck, item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 17g 53s for it.
- Painful Thorned Ring Finger, item level 40, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 17g 53s for it.
- Robes of Torn Nightmares Chest (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 83g 48s for it.
- Wingslasher Pauldrons Shoulder (Mail), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 60g 22s for it.
- Cloak of Raining Blades Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Versatility and Mastery. A vendor pays 59g 14s for it.
- Cloak of Raining Blades Back (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Versatility and Mastery. A vendor pays 58g 52s for it.
- Clutches of Dying Hope Hands (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 41g 69s for it.
- Clutches of Dying Hope Hands (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 41g 25s for it.
- Gauntlets of the Shadowy Conqueror Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
- Gauntlets of the Shadowy Conqueror Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50g for it. Use: Create Item.
- Gauntlets of the Shadowy Protector Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
- Gauntlets of the Shadowy Protector Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50g for it. Use: Create Item.
- Gauntlets of the Shadowy Vanquisher Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
- Gauntlets of the Shadowy Vanquisher Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50g for it. Use: Create Item.
- Impaling Treads Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 58g 92s for it.
- Impaling Treads Feet (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Critical Strike. A vendor pays 58g 30s for it.
- Korven's Amber-Sealed Beetle Neck, item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 17g 9s for it.
- Korven's Amber-Sealed Beetle Neck, item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 16g 65s for it.
- Painful Thorned Ring Finger, item level 39, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 17g 9s for it.
- Painful Thorned Ring Finger, item level 39, requires level 35. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 16g 65s for it.
- Robes of Torn Nightmares Chest (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 82g 61s for it.
- Robes of Torn Nightmares Chest (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 81g 74s for it.
- Wingslasher Pauldrons Shoulder (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 59g 59s for it.
- Wingslasher Pauldrons Shoulder (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 58g 96s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.