Boss
Amber Monstrosity
Amber-Shaper Un'sok - Heart of Fear
Amber Monstrosity is a boss of the Amber-Shaper Un'sok encounter in Heart of Fear.
Found In
Encounter Facts
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Dread Wastes
Heart of Fear entranceThe Heart of Fear entrance is in Dread Wastes, at 38.7, 35.1 on the Dread Wastes map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Stage One: Worthy Test Subjects?
Amber Scalpel
Un'sok carves the ground with a focused beam of pure amber energy. The beam inflicts Nature damage every 0.2 sec. at the point of contact, and leaves behind Molten Amber residue. The residue inflicts Fire damage every 1 sec. to players who touch it. Some of this residue congeals into Living Amber oozes.
Living Amber
Each of these animated amber oozes focuses mindlessly on a random player, emanating a Corrosive Aura that inflicts Nature damage every 2 sec to all players. Each ooze Bursts in a shower of amber when destroyed, inficting Nature damage to enemies and healing any other Living Amber within that radius for 40% of their maximum health. In Heroic difficulty, dissolved Living Amber will reconstitute after 30 seconds. In Looking for Raid difficulty, destroying a Living Amber does not heal other nearby Living Amber.
Parasitic Growth
Amber-Shaper Un'sok causes amber to grow within the body of a random target, inflicting Nature damage every 2 sec. This strain of amber absorbs healing energy, increasing the damage it inflicts to its host in direct proportion to any healing received. After 30 sec, the unstable parasite dissipates without a trace.
Reshape Life
Un'sok unleashes a torrent of amber at a player, transforming the target into a misshapen mass of flowing amber that is hostile to players and monsters alike.
Mutated Construct
While transformed, the player continuously expends Willpower to retain control over the twisted form, at the rate of 2 per second, beginning with a maximum of 100. When Willpower runs out, the player dies and the Mutated Construct continues to act, uncontrolled.
Destroy Will
When Un'sok deals melee damage to player who was transformed into a Mutated Construct, his control over amber causes the target's will to unravel, draining 40 Willpower.
Stage Two: Un'sok's Greatest Creation
When Un'sok reaches 70% remaining health, he calls forth a massive Amber Monstrosity to fight beside him. Un'sok continues to attack with his full arsenal of abilities from Stage One.
Amber Monstrosity
Un'sok formed this towering behemoth entirely of flowing amber, and it stands as a triumph of Un'sok's research into creating life from the mantids' amber.
Amber Explosion
The Monstrosity releases a massive explosion of amber energy, inflicting Nature damage to all players.
Massive Stomp
The Monstrosity stomps the ground forcefully, inflicting Physical damage to all enemies and knocking them back.
Fling
The Monstrosity grabs its current target in one of its massive hands and hurls the hapless victim at a distant player, causing Physical damage to targets within 8 yards of the point of impact and stunning them for 3 sec.
Destroy Will
When the Amber Monstrosity deals melee damage to player who was transformed into a Mutated Construct, its attunement to amber causes the target's will to unravel, draining 40 Willpower.
Amber Carapace
While the Amber Monstrosity lives, an Amber Carapace shields Amber-Shaper Un'sok. The Carapace reduces his damage taken by 99%.
Stage Three: Un'sok Unleashed
Upon witnessing the destruction of his greatest creation, Un'sok channels power from the amber pools lining his chamber and prepares to make his final stand. Un'sok no longer uses Amber Scalpel, but now casts Reshape Life with greatly increased frequency.
Concentrated Mutation
Un'sok draws massive amounts of amber energy into his body, increasing his damage dealt by 50% and attack speed by 50%.
Volatile Amber
Un'sok's siphoning agitates the pools of amber around the room, causing them to periodically emit bursts of amber that fly through the air at high velocity. Each amber burst inflicts Nature damage to any player it strikes. If a missile strikes a player while they are transformed into a Mutated Construct, it heals them for 20% of their health.
Amber Globule
Un'sok causes two spheres of destructive amber to form from the pools at the edges of the room, each of which fixates on a random player. If an Amber Globule comes into contact with its primary target, it explodes, dealing Nature damage to all players. If two Amber Globules touch each other, their energies will neutralize and dissipate harmlessly.
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Amber Scalpel
Nature · Instant
Deals Nature damage to enemies, leaving amber residue on the ground beneath the target.
Burning Amber
Fire · Instant
When a Living Amber is destroyed, it dissolves into a pool that deals Fire damage every 1 sec to all enemies.
Parasitic Growth
Nature · Instant · Lasts 30 sec
Infects the target with an amber parasite, causing a minimum of damage every 2 sec. Healing received will cause the parasite to grow, further this increasing damage.
Amber Explosion
Nature · 2.5 sec cast
The amber encircling the mutated player compels the unleashing of a massive explosion, inflicting Nature damage to all players.
Amber Strike
Nature · Instant · Lasts 1 sec
The construct inflicts Nature damage to the current hostile target and interrupts normal spellcasting, including attempts by other constructs, or by the Amber Monstrosity, to trigger an Amber Explosion. Amber Strike also destabilizes the target, increasing damage taken by 10% for 15 sec. This effect stacks.
Break Free
Once the physical form of the amber construct has been reduced to 20% of its maximum health, the player can break free with a great surge of will.
Consume Amber
Physical · Instant
A transformed player consumes a pool of Burning Amber left behind by a defeated Living Amber.
Struggle for Control
Nature · Instant · Lasts 0.5 sec
With a surge of will, the player expends 8 Willpower to force the mutated form to cease all action for 0.5 sec. This also increases the mutated form's damage taken by 100% for 5 sec.
Smash
Physical · Instant
Transformed players use this simple melee attack in lieu of their normal attack, inflicting Physical damage to a target.
Amber Carapace
Nature · Instant
Bolsters the target with a barrier of amber energy, reducing damage taken by 99% while active.
Concentrated Mutation
Nature · Instant
Concentrated amber energy increases damage dealt by 50% and attack speed by 50%. This effect is permanent.
Drops
Loot the dungeon journal lists for this encounter in Heart of Fear.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Amber-Shaper Un'sok encounter in Heart of Fear.
Eager to please his empress, Un'sok has produced several innovative concoctions. Yet this brilliant young alchemist's proximity to the mantid queen has allowed the sha's negative energies to take root in his mind. Now, Un'sok's overwhelming fear of failure drives him to create increasingly deadlier weapons.
What Each Drop Is
The Amber-Shaper Un'sok encounter lists 31 items in the dungeon journal, item levels 39 to 40. Equip slots covered: Waist, Feet, One-Hand, Finger and Shoulder. Every piece binds when picked up, so none of it reaches the Auction House.
- Belt of Malleable Amber Waist (Cloth), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 41 gold36 silver for it.
- Leggings of the Shadowy Conqueror Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50 gold for it. Use: Create Item.
- Leggings of the Shadowy Protector Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50 gold for it. Use: Create Item.
- Leggings of the Shadowy Vanquisher Miscellaneous, item level 40, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50 gold for it. Use: Create Item.
- Monstrous Stompers Feet (Mail), item level 40, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 62 gold47 silver for it.
- Scimitar of Seven Stars One-Hand (One-Handed Sword), item level 40, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Haste and Mastery. A vendor pays 112 gold76 silver for it.
- Seal of the Profane Finger, item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Mastery. A vendor pays 17 gold53 silver for it.
- Shoulderpads of Misshapen Life Shoulder (Plate), item level 40, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 62 gold25 silver for it.
- Treads of Deadly Secretions Feet (Leather), item level 40, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 62 gold2 silver for it.
- Un'sok's Amber Scalpel One-Hand (Dagger), item level 40, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 111 gold90 silver for it.
- Belt of Malleable Amber Waist (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 40 gold93 silver for it.
- Belt of Malleable Amber Waist (Cloth), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 40 gold50 silver for it.
- Leggings of the Shadowy Conqueror Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50 gold for it. Use: Create Item.
- Leggings of the Shadowy Conqueror Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Paladin, Priest and Warlock. A vendor pays 50 gold for it. Use: Create Item.
- Leggings of the Shadowy Protector Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50 gold for it. Use: Create Item.
- Leggings of the Shadowy Protector Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Warrior, Hunter, Shaman and Monk. A vendor pays 50 gold for it. Use: Create Item.
- Leggings of the Shadowy Vanquisher Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50 gold for it. Use: Create Item.
- Leggings of the Shadowy Vanquisher Miscellaneous, item level 39, requires level 35. Bind on Pickup. Usable by Rogue, Death Knight, Mage and Druid. A vendor pays 50 gold for it. Use: Create Item.
- Monstrous Stompers Feet (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 61 gold82 silver for it.
- Monstrous Stompers Feet (Mail), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 61 gold17 silver for it.
- Scimitar of Seven Stars One-Hand (One-Handed Sword), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Haste and Mastery. A vendor pays 111 gold58 silver for it.
- Scimitar of Seven Stars One-Hand (One-Handed Sword), item level 39, requires level 35. Bind on Pickup. Stats: Strength, Stamina, Haste and Mastery. A vendor pays 110 gold40 silver for it.
- Seal of the Profane Finger, item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Mastery. A vendor pays 17 gold9 silver for it.
- Seal of the Profane Finger, item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Mastery. A vendor pays 16 gold65 silver for it.
- Shoulderpads of Misshapen Life Shoulder (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 61 gold60 silver for it.
- Shoulderpads of Misshapen Life Shoulder (Plate), item level 39, requires level 35. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 60 gold95 silver for it.
- Treads of Deadly Secretions Feet (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 61 gold38 silver for it.
- Treads of Deadly Secretions Feet (Leather), item level 39, requires level 35. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 60 gold73 silver for it.
- Un'sok's Amber Scalpel One-Hand (Dagger), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 110 gold73 silver for it.
- Un'sok's Amber Scalpel One-Hand (Dagger), item level 39, requires level 35. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 109 gold56 silver for it.
- Amber Goo Puddle Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon a Living Amber.” Use: Learning. Effect: Living Amber.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.