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Boss

Alzzin the Wildshaper

Alzzin the Wildshaper - Dire Maul - Warpwood Quarter

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Found In

EncounterAlzzin the Wildshaper
Journal creatures4

Adventure Guide Entry

The in-game Adventure Guide text for the Alzzin the Wildshaper encounter in Dire Maul - Warpwood Quarter.

Alzzin the Wildshaper seeks nothing less than the total corruption of Feralas, but until he discovered the Shrine of Eldretharr in Dire Maul, he had little success. With the power of enslaved ancients at his command, Alzzin concentrated the vitality of the surrounding forest into his lair, allowing him to manipulate it at will.

Encounter Facts

In the game's encounter order for Dire Maul - Warpwood Quarter, Alzzin the Wildshaper comes 4th of 4, after Zevrim Thornhoof.

Instance modesNormal, Timewalking
Group size5 players
Instance typeDungeon
ExpansionClassic
Encounter order4 of 4
Encounter ID346
Adventure Guide pin56.7, 28.9 on the instance map
  1. Lethtendris
  2. Hydrospawn
  3. Zevrim Thornhoof
  4. Alzzin the Wildshaper

Instance Entrance: Feralas

Feralas mapDire Maul - Warpwood Quarter entranceDire Maul - Warpwood Quarter entranceDire Maul - Warpwood Quarter entrance

The Dire Maul - Warpwood Quarter entrance is in The Maul, Feralas, at 64.8, 30.1 on the Feralas map. The game lists 3 entrances for it on this map; each is pinned.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Satyr Form

Alzzin the Wildshaper uses these abilities in Satyr form.

Enervate

Alzzin the Wildshaper saps a player, draining mana every 1 sec for 8 sec.

Wither

Alzzin the Wildshaper inflicts Nature damage to a player and leaves a withering disease, inflicting an additional Nature damage every 3 sec and reduces their Strength, Intellect, or Agility by 10% for 21 sec.

Thorns

Alzzin the Wildshaper covers himself in Thorns, inflicting Nature damage to all players that attack Alzzin the Wildshaper for until cancelled.

Tree Form

Alzzin the Wildshaper transforms into a Tree, increasing his armor by 75% and increasing his melee damage by 25% for 20 sec. Alzzin the Wildshaper uses these abilities in Tree form.

Wild Regneration

Alzzin the Wildshaper heals 3% health every 3 sec for 12 sec.

Knock Away

Alzzin the Wildshaper inflicts Physical damage to a player and knocks them back. Knock Away reduces the threat of the affected player to zero.

Disarm

Alzzin the Wildshaper disarms a player for 6 sec.

Entangling Roots

Alzzin the Wildshaper entangles a player in roots for 4 sec, immobilizing them and inflicting Nature damage every 2 sec.

Dire Wolf Form

Alzzin the Wildshaper transforms into a Dire Wolf, increasing attack speed by 75% and melee damage by 75% for 20 sec. Alzzin the Wildshaper uses these abilities in Dire Wolf form.

Mangle

Alzzin the Wildshaper mangles a player, slowing movement speed by 25% and inflicting Physical damage every 2 seconds for 10 sec.

Thrash

Alzzin the Wildshaper gains extra attacks in Wolf Form.

Vicious Bite

Alzzin the Wildshaper inflicts Physical damage to up to 2 players in front of him.

Come Minions!

Alzzin the Whildshaper calls several Imp minions to come to his aid at 50% health remaining.

Alzzin's Minion

Alzzin's Minions will set the threat of their current target to zero whenever they successfully land a damaging melee attack.

Ability Spells

Every ability the Adventure Guide lists for Alzzin the Wildshaper, with its spell's school, cast time and duration and the description the game gives it.

Enervate

Nature · 2 sec cast · Lasts 8 sec

Drains mana from the enemy target every 1 sec. for 8 sec.

Wither

Nature · 1.5 sec cast · Lasts 21 sec

The enemy target withers away, inflicting Nature damage immediately and Nature damage every 3 sec for 21 sec.

Thorns

Nature · Instant

Causes Nature damage to any creature that strikes the caster.

Tree Form

Physical · Instant · Lasts 20 sec

Transforms Alzzin the Wildshaper into a Tree, increasing his armor by 75% and damage dealt by 25%.

Knock Away

Physical · Instant

Inflicts normal damage to an enemy and knocks it back, reducing its threat to zero.

Disarm

Physical · Instant · Lasts 6 sec

Disarms an enemy, forcing it to stop wielding its weapon for 6 sec.

Entangling Roots

Nature · 1.5 sec cast · Lasts 4 sec

Entangles an enemy in roots, inflicting Nature damage every 2 sec. and immobilizing it for up to 4 sec.

Dire Wolf Form

Physical · Instant · Lasts 20 sec

Transforms Alzzin the Wildshaper into a Dire Wolf, increasing attack speed by 75% and damage dealt by 75%.

Mangle

Physical · Instant · Lasts 10 sec

Inflicts damage to an enemy every 2 sec. and slows its movement by 25% for 10 sec.

Vicious Bite

Physical · Instant

Bites up to 2 nearby enemies, inflicting Physical damage.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Dire Maul - Warpwood Quarter.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Alzzin the Wildshaper encounter lists 9 items in the dungeon journal, item level 22. Equip slots covered: One-Hand, Chest, Hands, Feet, Finger, Back and Waist. Every piece binds when picked up, so none of it reaches the Auction House.

  • Energetic Rod One-Hand (One-Handed Mace), item level 22, requires level 15. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 17g 96s for it.
  • Energized Chestplate Chest (Mail), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. A vendor pays 12g 17s for it.
  • Fiendish Machete One-Hand (One-Handed Sword), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Strength, Versatility and Haste. A vendor pays 17g 27s for it.
  • Gloves of Restoration Hands (Leather), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Versatility. A vendor pays 6g 5s for it.
  • Merciful Greaves Feet (Leather), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 9g 31s for it.
  • Razor Gauntlets Hands (Mail), item level 22, requires level 15. Bind on Pickup. Stats: Stamina and Agility or Intellect. A vendor pays 21s 9c for it.
  • Ring of Demonic Guile Finger, item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Versatility and Haste. A vendor pays 1g 21s for it.
  • Shadewood Cloak Back (Cloth), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Strength, Critical Strike and Haste. A vendor pays 8g 98s for it.
  • Whipvine Cord Waist (Cloth), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Intellect, Haste and Versatility. A vendor pays 6g 1s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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