Boss
Zevrim Thornhoof
Zevrim Thornhoof - Dire Maul - Warpwood Quarter
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Zevrim Thornhoof encounter in Dire Maul - Warpwood Quarter.
Desperate to show his worth to the Burning Legion, Zevrim Thornhoof told his masters he could enslave the formidable ancients who still roamed Dire Maul. When his own power proved insufficient, Thornhoof turned to other living creatures for additional energy, butchering them atop his sacrificial altar and harvesting their essence in their final, agonizing moments.
Encounter Facts
In the game's encounter order for Dire Maul - Warpwood Quarter, Zevrim Thornhoof comes 3rd of 4, after Hydrospawn and before Alzzin the Wildshaper.
- Lethtendris
- Hydrospawn
- Zevrim Thornhoof
- Alzzin the Wildshaper
Instance Entrance: Feralas
Dire Maul - Warpwood Quarter entranceDire Maul - Warpwood Quarter entranceDire Maul - Warpwood Quarter entranceThe Dire Maul - Warpwood Quarter entrance is in The Maul, Feralas, at 64.8, 30.1 on the Feralas map. The game lists 3 entrances for it on this map; each is pinned.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Intense Pain
This effect stacks.
Sacrifice
Zevrim Thornhoof teleports a player to his sacrificial altar. Sacrifice stuns the sacrificed player and drains health every 1 sec for 6 sec.
Shadow Bolt Volley
Ability Spells
Every ability the Adventure Guide lists for Zevrim Thornhoof, with its spell's school, cast time and duration and the description the game gives it.
Intense Pain
Shadow · 2 sec cast · Lasts 21 sec
Inflicts Shadow damage to nearby enemies every 3 sec. for 21 sec.
Sacrifice
Shadow · 1 sec cast · Lasts 6 sec
Teleports the enemy target to the sacrificial altar, stunning the target and draining health every 1 sec. for 6 sec.
Shadow Bolt Volley
Shadow · 3.5 sec cast
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Dire Maul - Warpwood Quarter.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Zevrim Thornhoof encounter lists 6 items in the dungeon journal, item level 22. Equip slots covered: Head, Hands, Finger and Ranged. Every piece binds when picked up, so none of it reaches the Auction House.
- Clever Hat Head (Leather), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Versatility. A vendor pays 8g 98s for it.
- Fervent Helm Head (Leather), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 9g 34s for it.
- Gloves of Shadowy Mist Hands (Cloth), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Versatility. A vendor pays 5g 82s for it.
- Helm of Awareness Head (Mail), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. A vendor pays 9g 15s for it.
- Ring of Demonic Potency Finger, item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 1g 21s for it.
- Satyr's Bow Ranged (Bow), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility, Haste and Critical Strike. A vendor pays 21g 3s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.