Boss
Hydrospawn
Hydrospawn - Dire Maul - Warpwood Quarter
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Hydrospawn encounter in Dire Maul - Warpwood Quarter.
When the satyr Zevrim Thornhoof sought to control the elementals in Dire Maul, he focused on Hydrospawn, who calmly resided in the pool beneath his altar. As he performed his profane sacrificial rituals, the elemental grew agitated and restless, striking out at Thornhoof's demonic minions. As the years passed, Thornhoof used his victims' energies to whip Hydrospawn into unbridled fury, little by little binding its will to the satyr's commands.
Encounter Facts
In the game's encounter order for Dire Maul - Warpwood Quarter, Hydrospawn comes 2nd of 4, after Lethtendris and before Zevrim Thornhoof.
Instance Entrance: Feralas
Dire Maul - Warpwood Quarter entranceDire Maul - Warpwood Quarter entranceDire Maul - Warpwood Quarter entranceThe Dire Maul - Warpwood Quarter entrance is in The Maul, Feralas, at 64.8, 30.1 on the Feralas map. The game lists 3 entrances for it on this map; each is pinned.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Submersion
This effect stacks.
Riptide
Players affected by Riptide are disarmed for 2 sec.
Massive Geyser
Hydroling
Hydrospawn summons Hydrolings at 66% and 33% health remaining.
Hydrojet
The Hydroling has a chance to knock a player back and reduce their threat to zero whenever they strike a player in melee combat.
Ability Spells
Every ability the Adventure Guide lists for Hydrospawn, with its spell's school, cast time and duration and the description the game gives it.
Riptide
Frost · Instant · Lasts 2 sec
Inflicts Frost damage to nearby enemies, knocking them away and disarming them for 2 sec.
Massive Geyser
Frost · Instant
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Dire Maul - Warpwood Quarter.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Hydrospawn encounter lists 5 items in the dungeon journal, item level 22. Equip slots covered: Legs, Feet, Neck and Two-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Breakwater Legguards Legs (Mail), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Versatility. A vendor pays 11g 54s for it.
- Riptide Shoes Feet (Cloth), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Versatility. A vendor pays 8g 95s for it.
- Tempest Talisman Neck, item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Versatility and Critical Strike. A vendor pays 1g 25s for it.
- Waterspout Boots Feet (Leather), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Critical Strike. A vendor pays 9g 44s for it.
- Waveslicer Two-Hand (Two-Handed Axe), item level 22, requires level 15. Bind on Pickup. Stats: Stamina, Strength, Haste and Critical Strike. A vendor pays 21g 11s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.