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Boss

Daakara

Daakara - Zul'Aman

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Found In

InstanceZul'Aman
EncounterDaakara
Journal creatures6

Adventure Guide Entry

The in-game Adventure Guide text for the Daakara encounter in Zul'Aman.

To fill the power vacuum left from the death of their old warlord, Zul'jin, the remaining trolls of the Amani tribe chose their favored champion, Daakara the Invincible, to reclaim their lost glory.

Encounter Facts

In the game's encounter order for Zul'Aman, Daakara comes 6th of 6, after Hex Lord Malacrass.

Instance modesNormal, Heroic
Group size5 players
Instance typeDungeon
ExpansionCataclysm
Encounter order6 of 6
Encounter ID1194
Adventure Guide pin90.4, 53.0 on the instance map
  1. Akil'zon
  2. Nalorakk
  3. Jan'alai
  4. Halazzi
  5. Hex Lord Malacrass
  6. Daakara

Instance Entrance: Ghostlands

Ghostlands mapZul'Aman entrance

The Zul'Aman entrance is in Amani Mountains, Ghostlands, at 82.6, 64.3 on the Ghostlands map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Stage One: No One Pushes Us Around!

Daakara begins the encounter in troll form. He performs Grievous Throw at random players and uses Whirlwind against nearby enemies.

Grievous Throw

Daakara throws his weapon at a random player, causing them to bleed profusely for 1 min. or until fully healed. The wound inflicts damage every 5 seconds.

Whirlwind

Daakara attacks nearby enemies in a whirlwind of steel. After channeling for 2 seconds he inflicts 110% of a normal melee attack to enemies within 8 yards.

Stage Two: Got Me Some New Tricks!

Daakara absorbs the essence of either the bear or lynx.

Essence of the Bear
Surge

Daakara charges the most distant enemy, inflicting Physical damage. In addition, Physical damage dealt to the target increases by 500% for 20 sec.

Nearly Overpowered Blow

Daakara instantly attacks his target, inflicting 115% of a normal melee attack. This attack cannot be blocked, dodged, or parried.

Creeping Paralysis

Daakara inflicts a slow paralysis on all players, stunning them for 3 sec. if not removed within 6 sec.

Essence of the Lynx
Amani Lynx

Immediately after transforming into a Lynx, Daakara summons two Amani Lynx to attack players. These Lynx see through any stealth or invisibility effects.

Lynx Rush

Daakara randomly charges players. Each charge inflicts Physical damage and causes the target to bleed for additional damage over 10 sec.

Claw Rage

Daakara charges a random target, immobilizing them and unleashing a flurry of rapid attacks. Each attack further weakens the target, increasing their Physical damage taken. This effect stacks up to 10 times.

Stage Three: Lot More Gonna Fall!

Daakara absorbs the essence of either the eagle or dragonhawk.

Essence of the Eagle
Lightning Totem

Daakara periodically summons a Lightning Totem to attack his enemies. This totem has low health.

Feather Cyclone

Immediately after transforming into an Eagle, Daakara conjures one Feather Cyclone for each living player. These cyclones persist for the remainder of the encounter, but only move when affected by Sweeping Winds.

Sweeping Winds

Daakara casts this spell repeatedly throughout this stage. After casting Sweeping Winds, each feather cyclone moves rapidly toward a player.

Essence of the Dragonhawk
Flame Breath

Daakara inflicts Fire damage to enemies in a 60 degree cone in front of him. The Flame Breath also leaves a line of fire that inflicts Fire damage every 1 sec. to enemies within 4 yards of the path of flame.

Flame Whirl

Daakara whirls around and spits flame at all players, inflicting Fire damage and increasing Fire damage dealt to them by 25% for 35 sec. This stacks up to 10 times.

Pillar of Fire

Daakara summons a pillar of fire at a random player's location. and persists for 30 sec.

Heroic Difficulty Only

Zul'Aman is only available in Heroic Difficulty.

Ability Spells

Every ability the Adventure Guide lists for Daakara, with its spell's school, cast time and duration and the description the game gives it.

Grievous Throw

Physical · Instant · Lasts 1 min

A vicious attack that causes the target to bleed profusely until fully healed. Deals damage every 5 seconds until healed.

Surge

Physical · Instant · Lasts 20 sec

Charges an enemy, inflicting Physical damage. In addition, Physical damage taken by target is increased by 500% for 20 sec.

Nearly Overpowered Blow

Physical · Instant

Instantly attacks an enemy, causing 115% of normal damage. Can be used at any time, even after the target dodges. This attack cannot be blocked, dodged, or parried.

Creeping Paralysis

Nature · Instant · Lasts 6 sec

Affect all nearby players with a slow paralysis that stuns if not removed within 6 sec.

Feral Swipe

Physical · Instant · Lasts 5 sec

The Amani Lynx swipes at its current target, inflicting Physical damage and reducing the target's movement speed by 35% for 5 sec.

Lynx Rush

Physical · Instant · Lasts 10 sec

Charges an enemy, dealing Physical damage and causing them to bleed for additional damage over 10 sec.

Claw Rage

Physical · Instant · Lasts 3 sec

Charges a target, rooting them and dealing a flurry of rapid attacks.

Lightning

Nature · 0.5 sec cast

Deals Nature damage to the target.

Zap

Nature · Instant

Feather Cyclones unleash a blast of electricity when a spell is cast nearby, inflicting Nature damage to the caster of the spell.

Storm

Nature · Instant

Inflicts Nature damage.

Flame Breath

Fire · 1 sec cast · Lasts 1.5 sec

Inflicts Fire damage to enemies in a cone in front of the caster.

Flame Whirl

Fire · Instant

Whirl around, spitting flame at all nearby enemies, increasing their vulnerability to Fire magic.

Pillar of Fire

Fire · Instant · Lasts 30 sec

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Zul'Aman.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Daakara encounter lists 10 items in the dungeon journal, item level 37. Equip slots covered: Head, One-Hand, Chest, Legs and Shoulder. Every piece binds when picked up, so none of it reaches the Auction House.

  • Amani Headdress Head (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 58g 47s for it.
  • Amani Scepter of Rites One-Hand (One-Handed Mace), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Mastery. A vendor pays 112g 41s for it.
  • Collar of Bones Head (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Haste and Critical Strike. A vendor pays 56g 49s for it.
  • Headdress of Sharpened Vision Head (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 56g 27s for it.
  • Hexing Robes Chest (Cloth), item level 37, requires level 32. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Mastery. A vendor pays 75g 75s for it.
  • Legguards of the Unforgiving Legs (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Parry and Mastery. A vendor pays 79g 26s for it.
  • Mace of the Sacrificed One-Hand (One-Handed Mace), item level 37, requires level 32. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 106g 97s for it.
  • Mask of Restless Spirits Head (Mail), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 58g 69s for it.
  • Skullpiercer Pauldrons Shoulder (Plate), item level 37, requires level 32. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 59g 12s for it.
  • Tusked Shoulderpads Shoulder (Leather), item level 37, requires level 32. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 55g 84s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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