Boss
Electrocutioner 6000
Electrocutioner 6000 - Gnomeregan
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Electrocutioner 6000 encounter in Gnomeregan.
Mekgineer Thermaplugg is not a patient gnome. Rather than putting his inventions through a battery of tests to determine their safety and effectiveness, he rushes them into the field and moves on to the next project. The Electrocutioner 6000 was his first attempt at harnessing electricity as a weapon via a super-charged mechano-tank. Lieutenant Tom "Sizzlepants" Crankle, the only soldier to survive piloting the Electrocutioner, is now something of a hero among the leper gnomes.
Encounter Facts
In the game's Normal encounter order for Gnomeregan, Electrocutioner 6000 comes 3rd of 5, after Viscous Fallout and before Crowd Pummeler 9-60.
- Grubbis
- Viscous Fallout
- Electrocutioner 6000
- Crowd Pummeler 9-60
- Mekgineer Thermaplugg
Instance Entrance: Dun Morogh
Gnomeregan entranceThe Gnomeregan entrance is in Dun Morogh, at 24.9, 37.2 on the Dun Morogh map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Megavolt
Electrocutioner 6000 inflicts Nature damage to all players in front of him.
Shock
Electrocutioner 6000 throws a bolt of lightning at his current target, inflicting Nature damage.
Chain Bolt
Electrocutioner 6000 strikes his current target with a lightning bolt that arcs to 3 nearby targets, inflicting Nature damage to each target.
Ability Spells
Every ability the Adventure Guide lists for Electrocutioner 6000, with its spell's school, cast time and duration and the description the game gives it.
Chain Bolt
Nature · 2.5 sec cast
Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Gnomeregan.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Electrocutioner 6000 encounter lists 3 items in the dungeon journal, item level 18. Equip slots covered: Finger, One-Hand and Wrist. Every piece binds when picked up, so none of it reaches the Auction House.
- Electrocutioner Lagnut Finger, item level 18, requires level 11. Bind on Pickup. Stats: Stamina and Versatility. A vendor pays 32s 37c for it.
- Electrocutioner Leg One-Hand (One-Handed Sword), item level 18, requires level 11. Bind on Pickup. Stats: Agility or Strength and Stamina. A vendor pays 32s 61c for it. Equip: Static Discharge.
- Spidertank Oilrag Wrist (Cloth), item level 18, requires level 11. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 41s 65c for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.