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Viscous Fallout

Viscous Fallout - Gnomeregan

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Found In

InstanceGnomeregan
EncounterViscous Fallout
Journal creatures5

Adventure Guide Entry

The in-game Adventure Guide text for the Viscous Fallout encounter in Gnomeregan.

The formerly robust and elegantly complex waterways of Gnomeregan are now an irradiated mess filled with toxic slime. A lone water elemental who had dwelt in the gnomes' aquifer became trapped in the contamination, and the pollution corrupted its pure form. It currently wanders the halls of Gnomeregan in anger and agony, a liquid embodiment of the vile poison of Thermaplugg's betrayal.

Encounter Facts

In the game's Normal encounter order for Gnomeregan, Viscous Fallout comes 2nd of 5, after Grubbis and before Electrocutioner 6000.

DifficultyNormal
Instance modesNormal
Group size5 players
Instance typeDungeon
ExpansionClassic
Encounter order2 of 5
Encounter ID378
Adventure Guide pin76.0, 46.5 on the instance map
  1. Grubbis
  2. Viscous Fallout
  3. Electrocutioner 6000
  4. Crowd Pummeler 9-60
  5. Mekgineer Thermaplugg

Instance Entrance: Dun Morogh

Dun Morogh mapGnomeregan entrance

The Gnomeregan entrance is in Dun Morogh, at 24.9, 37.2 on the Dun Morogh map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Toxic Volley

Viscous Fallout unleashes a volley of toxin, inflicting 56 Nature damage to all players within 45 yards and 7 Nature damage every 3 seconds for 15 sec.

Ability Spells

Every ability the Adventure Guide lists for Viscous Fallout, with its spell's school, cast time and duration and the description the game gives it.

Toxic Volley

Nature · Instant · Lasts 15 sec

Inflicts Nature damage to an enemy.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in Gnomeregan.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Viscous Fallout encounter lists 6 items in the dungeon journal, item level 18. Equip slots covered: Feet, Head, Two-Hand, Chest and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.

  • Acidic Walkers Feet (Cloth), item level 18, requires level 11. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 65s 12c for it.
  • Gnomish Rebreather Head (Leather), item level 18, requires level 11. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 64s 93c for it.
  • Hazmat Galoshes Feet (Plate), item level 18, requires level 11. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Versatility. A vendor pays 65s 41c for it.
  • Hydrocane Two-Hand (Staff), item level 18, requires level 11. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 42s 84c for it. Equip: Water Breathing.
  • Lead Apron Chest (Mail), item level 18, requires level 11. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Haste. A vendor pays 87s 6c for it.
  • Toxic Revenger One-Hand (Dagger), item level 18, requires level 11. Bind on Pickup. Stats: Agility and Stamina. A vendor pays 34s 39c for it. Equip: Poison Cloud.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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