Boss
Hymdall
Hymdall - Halls of Valor
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Hymdall encounter in Halls of Valor.
Clad in gleaming golden armor, with an imposing frame that looks to have been chiseled from granite, Hymdall remains ever vigilant at the gates of the Halls of Valor. Tasked by Odyn to keep the unworthy from entering the Halls, with deadly storm drakes circling nearby ready to heed the call of his horn, he will never falter in his charge.
Encounter Facts
In the game's encounter order for Halls of Valor, Hymdall comes 1st of 5, before Hyrja.
Instance Entrance: Stormheim
Halls of Valor entranceThe Halls of Valor entrance is in Stormheim, at 72.7, 70.4 on the Stormheim map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Hymdall uses his Horn of Valor to call in Storm Drakes to breathe lightning on the platform. As the fight progresses, the number of drakes called by the Horn of Valor increases.
Damage Dealers
- Avoid standing near Dancing Blade.
- Do not be in front of Hymdall as he can cast Bloodletting Sweep without warning.
- Beware the skies, as Storm Drakes strafe across the platform, leaving a Static Field.
Healers
- Avoid standing near Dancing Blade.
- Do not be in front of Hymdall as he can cast Bloodletting Sweep without warning.
- Beware the skies, as Storm Drakes strafe across the platform, leaving a Static Field.
Tanks
- Avoid standing near Dancing Blade.
- Face Hymdall away from other players as he can cast Bloodletting Sweep without warning.
- Beware the skies, as Storm Drakes strafe across the platform, leaving a Static Field.
Horn of Valor
Storm Drake
Ability Spells
Every ability the Adventure Guide lists for Hymdall, with its spell's school, cast time and duration and the description the game gives it.
Bloodletting Sweep
Physical · 3 sec cast
Hymdall slashes at his current target, inflicting Physical damage and additional Physical damage every 2 sec for 8 sec.
Dancing Blade
Physical · 1.7 sec cast
Hymdall throws an enchanted blade towards a random player. Upon landing the blade begins to whirl, inflicting Physical damage every 2 sec to all enemies within the zone.
Horn of Valor
Physical · 1.2 sec cast
Hymdall blasts his horn, inflicting Physical damage to all enemies and summoning Storm Drakes to breathe lightning on his enemies.
Static Field
Nature · Instant
The Storm Drake breathes lightning, creating a Static Field that inflicts Nature damage every 2 sec while within the zone.
Ball Lightning
Nature · Instant
Static Field creates a series of electrified tornados that radiate out. Touching a tornado inflicts Nature damage.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Halls of Valor.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Hymdall encounter lists 12 items in the dungeon journal, item levels 50 to 250. Equip slots covered: One-Hand, Wrist, Hands, Feet, Trinket, Waist, Legs, Head, Chest and Shoulder. Every piece binds when picked up, so none of it reaches the Auction House.
- Key to the Halls One-Hand (Dagger), item level 250, requires level 58. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 97g 66s for it.
- Adorned Guardian's Bracers Wrist (Leather), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 20g 86s for it.
- Battleborne Sentinel Gauntlets Hands (Plate), item level 50, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 21g 41s for it.
- Burden of Vigilance Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 37g 34s for it.
- Cushioned Treads of Glory Feet (Cloth), item level 50, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. Tooltip: “Long vigils require soft shoes.” A vendor pays 32g 94s for it.
- Horn of Valor Trinket, item level 50, requires level 40. Bind on Pickup. Stats: Versatility. Tooltip: “The strongest Vrykul are awaited by Odyn at the Halls of Valor, to become Valarjar. They fight eternal, shiny and gold.” A vendor pays 6g 73s for it. Use: Valarjar's Path.
- Key to the Halls Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 38g 26s for it.
- Thundercaller's Chain Waist (Mail), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 20g 15s for it.
- Biornskin Leggings Legs (Leather), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 36g 41s for it.
- Bonespeaker Cowl Head (Cloth), item level 50, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 27g 44s for it.
- Skoldiir Breastplate Chest (Plate), item level 50, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 33g 56s for it.
- Tideskorn Mantle Shoulder (Mail), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 27g 15s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.