Skip to content

Boss

Hyrja

Hyrja - Halls of Valor

Advertisement
Advertisement

Found In

EncounterHyrja
Journal creatures5

Adventure Guide Entry

The in-game Adventure Guide text for the Hyrja encounter in Halls of Valor.

In life Hyrja was a warrior without equal, defending the Valkyra from all threats. Her valor and courage drew the attention of Eyir, a titan watcher. Upon her death and ascension to the Halls of Valor Eyir has awarded Hyrja with her greatest honor, transformation into a Val'kyr.

Encounter Facts

In the game's encounter order for Halls of Valor, Hyrja comes 2nd of 5, after Hymdall and before Fenryr.

Instance modesNormal, Heroic, Mythic, Mythic Keystone
Group size5 players
Instance typeDungeon
ExpansionLegion
Encounter order2 of 5
Encounter ID1806
Adventure Guide pin63.0, 84.8 on the instance map
  1. Hymdall
  2. Hyrja
  3. Fenryr
  4. God-King Skovald
  5. Odyn

Instance Entrance: Stormheim

Stormheim mapHalls of Valor entrance

The Halls of Valor entrance is in Stormheim, at 72.7, 70.4 on the Stormheim map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Hyrja becomes empowered by Olmyr the Enlightened and Solsten depending upon which mystic she is closest to. As she becomes empowered she is granted particular abilities that grow in power over time. Moving Hyrja out of range of a mystic slowly reduces that mystic's empowerment.

Damage Dealers
Healers
Tanks

Mystic Empowerment: Thunder

In this difficulty, stacks of Mystic Empowerment: Thunder slowly fade away while Hyrja is not being actively empowered by Solsten.

Mystic Empowerment: Holy

In this difficulty, stacks of Mystic Empowerment: Holy slowly fade away while Hyrja is not being actively empowered by Olmyr the Enlightened.

Sanctify
Expel Light

In this difficulty, after Expel Light bursts, the effect bounces to another player.

Ability Spells

Every ability the Adventure Guide lists for Hyrja, with its spell's school, cast time and duration and the description the game gives it.

Shield of Light

Holy · 2 sec cast

Hyrja charges her shield with light, launching a burst of energy towards her current target, inflicting Holy damage to all enemies in a line and knocking them back.

Mystic Empowerment: Thunder

Nature · Instant

While in range of Solsten, Hyrja is empowered with thunderous power enabling her to cast Eye of the Storm and Arcing Bolt. Every 4 sec Solsten further empowers Hyrja increasing the damage of both abilities by 10%.

Eye of the Storm

Nature · Instant · Lasts 14 sec

The caster creates a lightning storm that inflicts Nature damage every 1.5 sec for 9 sec. Standing within the eye of the storm reduces Nature damage taken by 25%.

Arcing Bolt

Nature · Instant

The caster creates an arc of lightning that leaps up to 5 times, inflicting Nature damage to each target.

Mystic Empowerment: Holy

Nature · Instant

While in range of Olmyr the Enlightened, Hyrja is empowered with holy light enabling her to cast Sanctify and Expel Light. Every 4 sec Olmyr further empowers Hyrja increasing the damage of both abilities by 10%.

Sanctify

Holy · 2.5 sec cast · Lasts 9 sec

The caster creates orbs of holy light that radiate out in all directions. Touching the orb inflicts Holy damage.

Expel Light

Holy · Instant · Lasts 3 sec

Advertisement

Drops

Loot the dungeon journal lists for this encounter in Halls of Valor.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Hyrja encounter lists 12 items in the dungeon journal, item level 50. Equip slots covered: Shoulder, Trinket, Waist, Chest, Finger, Feet, Head, Wrist and Hands. Every piece binds when picked up, so none of it reaches the Auction House.

  • Amice of the Enlightened Shoulder (Leather), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 30g 94s for it.
  • Empowerment of Thunder Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 37g 47s for it.
  • Eyir's Blessing Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 37g 87s for it.
  • Mote of Sanctification Trinket, item level 50, requires level 40. Bind on Pickup. Stats: Mastery. A vendor pays 7g 1s for it. Use: Expel Light.
  • Solsten's Arcing Runecord Waist (Cloth), item level 50, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Versatility. A vendor pays 20g 24s for it.
  • Thunderfused Val'kyr Hauberk Chest (Mail), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 41g 65s for it.
  • Val'kyr Ascension Signet Finger, item level 50, requires level 40. Bind on Pickup. Stats: Stamina, Critical Strike and Mastery. A vendor pays 26g 58s for it.
  • Valkyra Protector Greatboots Feet (Plate), item level 50, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 32g 71s for it.
  • Biornskin Hood Head (Leather), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 24g 83s for it.
  • Bonespeaker Robes Chest (Cloth), item level 50, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 33g 55s for it.
  • Skoldiir Bracers Wrist (Plate), item level 50, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 17g 32s for it.
  • Tideskorn Gauntlets Hands (Mail), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 17g 98s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related