Boss
Hyrja
Hyrja - Halls of Valor
Hyrja is a boss encounter in Halls of Valor.
Found In
Encounter Facts
In the game's encounter order for Halls of Valor, Hyrja comes 2nd of 5, after Hymdall and before Fenryr.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Stormheim
Halls of Valor entranceThe Halls of Valor entrance is in Stormheim, at 72.7, 70.4 on the Stormheim map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Hyrja becomes empowered by Olmyr the Enlightened and Solsten depending upon which mystic she is closest to. As she becomes empowered she is granted particular abilities that grow in power over time. Moving Hyrja out of range of a mystic slowly reduces that mystic's empowerment.
Damage Dealers
- Move away from other players when affected with Expel Light.
- While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
- While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
Healers
- Move away from other players when affected with Expel Light.
- While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
- While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
Tanks
- Move Hyrja between Olmyr and Solsten to manage how many stacks of Mystic Empowerement: Thunder and Mystic Empowerement: Holy she has.
- While Hyrja has Mystic Empowerement: Thunder be prepared to run to safety during Eye of the Storm
- While Hyrja has Mystic Empowerement: Holy avoid the orbs of light during Sanctify
Shield of Light
Spell details
Mystic Empowerment: Thunder
Spell detailsIn this difficulty, stacks of Mystic Empowerment: Thunder slowly fade away while Hyrja is not being actively empowered by Solsten.
Eye of the Storm
Spell details
Arcing Bolt
Spell details
Mystic Empowerment: Holy
Spell detailsIn this difficulty, stacks of Mystic Empowerment: Holy slowly fade away while Hyrja is not being actively empowered by Olmyr the Enlightened.
Sanctify
Spell details
Expel Light
Spell detailsIn this difficulty, after Expel Light bursts, the effect bounces to another player.
Ability Spells
Every ability the Adventure Guide lists for Hyrja, with its spell's school, cast time and duration and the description the game gives it.
Shield of Light
Holy · 2 sec cast
Hyrja charges her shield with light, launching a burst of energy towards her current target, inflicting Holy damage to all enemies in a line and knocking them back.
Mystic Empowerment: Thunder
Nature · Instant
While in range of Solsten, Hyrja is empowered with thunderous power enabling her to cast Eye of the Storm and Arcing Bolt. Every 4 sec Solsten further empowers Hyrja increasing the damage of both abilities by 10%.
Eye of the Storm
Nature · Instant · Lasts 14 sec
The caster creates a lightning storm that inflicts Nature damage every 1.5 sec for 9 sec. Standing within the eye of the storm reduces Nature damage taken by 25%.
Arcing Bolt
Nature · Instant
The caster creates an arc of lightning that leaps up to 5 times, inflicting Nature damage to each target.
Mystic Empowerment: Holy
Nature · Instant
While in range of Olmyr the Enlightened, Hyrja is empowered with holy light enabling her to cast Sanctify and Expel Light. Every 4 sec Olmyr further empowers Hyrja increasing the damage of both abilities by 10%.
Sanctify
Holy · 2.5 sec cast · Lasts 9 sec
The caster creates orbs of holy light that radiate out in all directions. Touching the orb inflicts Holy damage.
Expel Light
Holy · Instant · Lasts 3 sec
Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting Holy damage to all players.
Drops
Loot the dungeon journal lists for this encounter in Halls of Valor.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Hyrja encounter in Halls of Valor.
In life Hyrja was a warrior without equal, defending the Valkyra from all threats. Her valor and courage drew the attention of Eyir, a titan watcher. Upon her death and ascension to the Halls of Valor Eyir has awarded Hyrja with her greatest honor, transformation into a Val'kyr.
What Each Drop Is
The Hyrja encounter lists 12 items in the dungeon journal, item level 50. Equip slots covered: Shoulder, Trinket, Waist, Chest, Finger, Feet, Head, Wrist and Hands. Every piece binds when picked up, so none of it reaches the Auction House.
- Amice of the Enlightened Shoulder (Leather), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 30 gold94 silver for it.
- Empowerment of Thunder Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 37 gold47 silver for it.
- Eyir's Blessing Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 37 gold87 silver for it.
- Mote of Sanctification Trinket, item level 50, requires level 40. Bind on Pickup. Stats: Mastery. A vendor pays 7 gold1 silver for it. Use: Expel Light.
- Solsten's Arcing Runecord Waist (Cloth), item level 50, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Versatility. A vendor pays 20 gold24 silver for it.
- Thunderfused Val'kyr Hauberk Chest (Mail), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 41 gold65 silver for it.
- Val'kyr Ascension Signet Finger, item level 50, requires level 40. Bind on Pickup. Stats: Stamina, Critical Strike and Mastery. A vendor pays 26 gold58 silver for it.
- Valkyra Protector Greatboots Feet (Plate), item level 50, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 32 gold71 silver for it.
- Biornskin Hood Head (Leather), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 24 gold83 silver for it.
- Bonespeaker Robes Chest (Cloth), item level 50, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 33 gold55 silver for it.
- Skoldiir Bracers Wrist (Plate), item level 50, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 17 gold32 silver for it.
- Tideskorn Gauntlets Hands (Mail), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 17 gold98 silver for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.