Boss
Mr. Smite
Mr. Smite - Deadmines
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Mr. Smite encounter in Deadmines.
As Captain Greenskin's first mate, Smite is tasked with keeping the crew on their toes. Smite is a skilled weaponmaster, trained in all manner of slicing, bashing, and the occasional piercing shot.
Encounter Facts
In the game's Timewalking encounter order for Deadmines, Mr. Smite comes 4th of 7, after Gilnid and before Captain Greenskin.
Instance Entrance: Westfall
Deadmines entranceThe Deadmines entrance is in Westfall, at 38.2, 77.5 on the Westfall map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Let's Duel
Mr. Smite equips his Thief's Blade, ready to duel the intruders.
Nimble Reflexes
When engaged in melee, Mr. Smite has a chance to increase his parry chance by 75% for 6 sec.
Pistol Shot
Mr. Smite fires his pistol at a distant target, inflicting Physical damage.
I'll Have to Improvise
At 70% health Mr. Smite stomps, stunning all players. He then equips a reaver in each hand, increasing his damage done by 5% and granting him additional attacks.
Pistol Shot
Mr. Smite fires his pistol at a distant target, inflicting Physical damage.
Now I'm Angry
At 35% health Mr. Smite stomps, stunning all players, and equips his mighty hammer, increasing his damage done by 10% but reducing his attack speed by 60%.
Smite Slam
Mr. Smite brings down his hammer on his current target, inflicting Physical damage and stunning the target for 1.5 sec.
Pistol Shot
Mr. Smite fires his pistol at a distant target, inflicting Physical damage.
Ability Spells
Every ability the Adventure Guide lists for Mr. Smite, with its spell's school, cast time and duration and the description the game gives it.
Nimble Reflexes
Physical · Instant · Lasts 6 sec
Increases the caster's chance to parry by 75% for 6 sec.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Deadmines.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Mr. Smite encounter lists 8 items in the dungeon journal, item levels 11 to 22. Equip slots covered: One-Hand, Ranged, Feet, Hands, Two-Hand and Chest. Every piece binds when picked up, so none of it reaches the Auction House.
- Buccaneer's Bludgeon One-Hand (One-Handed Mace), item level 22, requires level 15. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. A vendor pays 17g 96s for it.
- Smite's Pistol Ranged (Gun), item level 20, requires level 13. Bind on Pickup. Stats: Agility, Stamina, Haste and Critical Strike. A vendor pays 8g 59s for it.
- Blackguard Slippers Feet (Cloth), item level 16, requires level 10. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Haste. A vendor pays 29s 74c for it.
- Thief's Gloves Hands (Leather), item level 16, requires level 10. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 20s 21c for it.
- Smite's Mighty Hammer Two-Hand (Two-Handed Mace), item level 12, requires level 7. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 23s 87c for it.
- Smite's Reaver One-Hand (One-Handed Axe), item level 12, requires level 7. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 19s 10c for it.
- Thief's Blade One-Hand (One-Handed Sword), item level 12, requires level 7. Bind on Pickup. Stats: Agility, Stamina, Versatility and Critical Strike. A vendor pays 18s 81c for it.
- Defias Cuirass Chest (Mail), item level 11, requires level 6. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Mastery. A vendor pays 10s 25c for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.