Boss
Sneed's Shredder
Sneed - Deadmines
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Sneed encounter in Deadmines.
Sneed was hired as a lumbermaster for his ruthless efficiency. His goal is simple: construct a juggernaut as cheaply as possible. By using the shredder he built himself to lead production, he achieves terrifyingly fast results.
Encounter Facts
Instance Entrance: Westfall
Deadmines entranceThe Deadmines entrance is in Westfall, at 38.2, 77.5 on the Westfall map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Sneed's Shredder
Sneed rides a deadly lumber-slicing device.
Terrify
Sneed terrifies an enemy, causing them to flee in fear for 3 sec.
Distracting Pain
Sneed shoots a painful razor at a target, inflicting Physical damage and decreasing their Haste by 35% for 4 sec.
Cleave
Sneed cuts a wide arc with his shredder, inflicting Physical damage to up to 3 targets in front of him.
Sneed
Once his shredder is destroyed, Sneed resorts to handling the situation himself.
Disarm
Sneed disarms his target, forcing them to stop wielding their weapon for 3 sec.
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Terrify
Shadow · Instant · Lasts 3 sec
Terrifies an enemy, causing it to flee in fear for 3 sec. Only 1 target can be terrified at a time.
Distracting Pain
Physical · Instant · Lasts 4 sec
Disarm
Physical · Instant · Lasts 3 sec
Disarms an enemy, forcing it to stop wielding its weapon for 3 sec.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Deadmines.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Sneed encounter lists 8 items in the dungeon journal, item levels 11 to 21. Equip slots covered: One-Hand, Shoulder, Hands, Two-Hand, Feet and Wrist. Every piece binds when picked up, so none of it reaches the Auction House.
- Shredder Teeth One-Hand (Fist Weapon), item level 21, requires level 14. Bind on Pickup. Stats: Agility, Stamina, Haste and Mastery. A vendor pays 55s 14c for it.
- Lumbermaster's Mantle Shoulder (Leather), item level 13, requires level 8. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 13s 10c for it.
- Buzz Saw One-Hand (One-Handed Sword), item level 12, requires level 7. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 20s 40c for it.
- Buzzer Blade One-Hand (Dagger), item level 12, requires level 7. Bind on Pickup. Stats: Agility, Stamina and Critical Strike. A vendor pays 18s 86c for it.
- Gold-Flecked Gloves Hands (Cloth), item level 12, requires level 7. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 6s 69c for it.
- Taskmaster Axe Two-Hand (Two-Handed Axe), item level 12, requires level 7. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 23s 69c for it.
- Goblin Treekickers Feet (Plate), item level 11, requires level 6. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Versatility. A vendor pays 7s 96c for it.
- Logger's Wristguards Wrist (Mail), item level 11, requires level 6. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 5s 31c for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.