Boss
Viceroy Nezhar
Viceroy Nezhar - Seat of the Triumvirate
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Viceroy Nezhar encounter in Seat of the Triumvirate.
Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own. Given the viceroy's experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed.
Encounter Facts
In the game's encounter order for Seat of the Triumvirate, Viceroy Nezhar comes 3rd of 4, after Saprish and before L'ura.
- Zuraal the Ascended
- Saprish
- Viceroy Nezhar
- L'ura
Instance Entrance: Eredath
Seat of the Triumvirate entranceThe Seat of the Triumvirate entrance is in Eredath, at 22.3, 55.6 on the Eredath map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Viceroy Nezhar creates a ring of Collapsing Void that becomes a Void Storm. Nezhar also blasts players with Mass Void Infusion that leaves behind void energy. Umbral Tentacles answer the viceroy's call and attacks players with Mind Flay.
Damage Dealers
- Void Storm inflicts heavy Shadow damage to players caught within it.
- Umbral Tentacles channel Mind Flay on a random player.
Healers
- Void Storm inflicts heavy Shadow damage to players caught within it.
- Umbral Tentacles channel Mind Flay on a random player.
Tank
- Void Storm inflicts heavy Shadow damage to players caught within it.
- Viceroy Nezhar demolishes his current target with Mind Blast.
Umbral Tentacles
Umbral Tentacle
Ability Spells
Every ability the Adventure Guide lists for Viceroy Nezhar, with its spell's school, cast time and duration and the description the game gives it.
Collapsing Void
Shadow · 9 sec cast · Lasts 10 sec
Void Storm
Shadow · Instant
Raging storm that inflicts Shadow damage every 2 sec for 10 sec. Additionally, players inside the storm are suffer an additional Shadow damage every 1 sec.
Repulsing Force
Physical · Instant · Lasts 9 sec
Viceroy Nezhar pushes players back with powerful force.
Unstable Entrance
Shadow · Instant
Void tentacle tears into reality, inflicting Shadow damage to all players.
Mind Flay
Shadow · Instant · Lasts 10 sec
The Umbral Tentacle assaults a player's mind, inflicting Shadow damage every 2 sec for 10 sec.
Gates of the Abyss
Physical · Instant
Viceroy Nezhar summons a gate to the void that unleashes Umbral Waves.
Umbral Waves
Shadow · Instant · Lasts 4 sec
Void waves inflict Shadow damage with an additional Shadow damage every 1 sec for 4 sec to players struck.
Mass Void Infusion
Shadow · 2 sec cast · Lasts 5 sec
Viceroy Nezhar infuses players with void energy, inflicting Shadow damage every 1 sec for 5 sec.
Mind Blast
Shadow · 2 sec cast
Viceroy Nezhar hurls a bolt of void energy at his target, inflicting Shadow damage.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Seat of the Triumvirate.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Viceroy Nezhar encounter lists 15 items in the dungeon journal, item level 50. Equip slots covered: Waist, Head, Wrist, Feet, One-Hand, Legs, Neck, Held In Off-hand, Trinket, Shoulder, Chest and Hands. Every piece binds when picked up, so none of it reaches the Auction House.
- Carved Argunite Idol Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 35g 64s for it.
- Cinch of the Umbral Lasher Waist (Leather), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Versatility. A vendor pays 20g 52s for it.
- Crown of the Dark Envoy Head (Plate), item level 50, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 30g 20s for it.
- Darktide Fervor Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 37g 40s for it.
- Entropic Wristwraps Wrist (Cloth), item level 50, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 21g 23s for it.
- Footpads of Seeping Dread Feet (Leather), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Versatility. A vendor pays 30g 67s for it.
- Grips of the Dark Viceroy One-Hand (Fist Weapon), item level 50, requires level 78. Bind on Pickup. Stats: Agility, Stamina, Mastery and Versatility.
- Leggings of Shifting Darkness Legs (Mail), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 41g 12s for it.
- Necklace of the Twisting Void Neck, item level 50, requires level 40. Bind on Pickup. Stats: Stamina, Haste and Versatility. A vendor pays 18g 83s for it.
- Nezhar's Netherclaw Held In Off-hand, item level 50, requires level 78. Bind on Pickup. Stats: Stamina, Critical Strike, Mastery and Intellect.
- Reality Breacher Trinket, item level 50, requires level 40. Bind on Pickup. Stats: Intellect. A vendor pays 14s 56c for it. Equip: Void Tendril.
- Viceroy's Umbral Mantle Shoulder (Cloth), item level 50, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 30g 90s for it. Equip: Umbral Shift. Part of the Umbra-Weaver's Portent set.
- Void-Linked Robe Chest (Mail), item level 50, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Versatility. A vendor pays 43g 32s for it.
- Void-Resistant Seedpod Gem, item level 50, requires level 40. Bind on Pickup. A vendor pays 37g 13s for it.
- Voidclaw Gauntlets Hands (Plate), item level 50, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Versatility. A vendor pays 11g 85s for it. Equip: Voidclaw.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.