for horde - to return, she is located at 26.67 35.80
Quest
Back to Zuldazar
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Previous Quests in chain:
The Warfront Looms
To the Front
Touring the FrontAfter completing this tutorial quest chain you will unlock Warfronts.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53212))
Requirements
Read from the Blizzard quest API.
Description
That should just about do it for now, then. We'll be in touch if the fighting heats back up again. Should be any day now, honestly.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #14 26.6 35.8
Coordinates
- Objective areaArathi Highlands 26.6, 35.8
/way #14 26.6 35.8 - Objective areaArathi Highlands 27.3, 29.8
/way #14 27.3 29.8 - Objective areaArathi Highlands 27.5, 31.8
/way #14 27.5 31.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dazar'alor map
- Warfront: The Battle for Darkshore same spot
- Warfront Preparations same spot
- Sheza's Prized Leather about 40 yards
- Bass Fishing about 40 yards
- Mission from the Warchief about 100 yards
- War of Shadows about 100 yards
- Reinforcements about 100 yards
- Under False Colors about 110 yards
- Punishment of Tal'aman about 200 yards
- Only the Best Will Do about 330 yards
Quests whose map markers the client places closest to this one on Dazar'alor, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dazar'alor:
- Port of Zandalar, Zuldazar
- The Mugambala, Zuldazar
- Warport Rastari, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Spell: Warfront: The Battle for StromgardeUnlock the warfront, "The Battle for Stromgarde."
Storyline
The Battle for Stromgarde
Part 4 of 6.
Alliance homefront forces are spread thin, and the fortress of Stromgarde is ripe for the taking. Prepare for war in Lordaeron!
Previous: Touring the Front · Next: Warfront: The Battle for Stromgarde
- 1To the Front
- 2Warfront Contribution
- 3Touring the Front
- 4Back to Zuldazar
- 5Warfront: The Battle for Stromgarde
- 6The Warfront Looms
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Touring the Front
The Alliance haven't attacked for a while now. Neither have we, actually. It should be safe to head on out and do some scouting. Check in with our foremen at the mine and the lumber mill.
After this quest
Taken from the storyline's own step order.
- Warfront: The Battle for Stromgarde
Our enemies are relentless in their quest to seize Arathi for themselves. We will never allow it to fall into their hands! We must stop them before the keep is rebuilt! Take up arms. The Alliance is upon us.
The storyline at a glance
The Battle for Stromgarde has 6 steps, from To the Front to The Warfront Looms.
Maps its steps are placed on (steps per map): Dazar'alor (4), Arathi Highlands (2).
Other storylines on the Dazar'alor map
- Allies of the Horde: Zandalari
- Unrest in Zuldazar
- Mission from the Warchief
- Crucible of Storms
- Tools of the Trade: The Ub3r-Spanner
- Welcome to Mechagon
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.