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Quest

Before the Gates of Orgrimmar

A World of Warcraft quest in Durotar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
amirof+1via Wowhead (opens the original comment in a new tab)

Do not go through Orgrimmar. Walk/fly around, since the NPCs are hostile. If you fill adventurous, mount up because the NPCs are not tagged as horde, i.e. no horde guards to dismount you and you can either ride away, fly away, or just stay and have fun.

That is every comment on this page.

Quest facts

LevelLevel 50
LocationDurotar, Durotar
Quest ID56982

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(56982))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

WhereDurotar, Durotar
StorylineBreaking the Cycle, step 6 of 8
Rewards23g 40s, 6,800 XP

Description

We have prepared for this battle as best we can, {name}. I pray that we all survive what is to come.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Durotar Quest turn-in 2 mapped points
Durotar map showing where to go for Before the Gates of OrgrimmarTurn-inObjective area

In-game waypoint: /way #1535 36.4 64.1

Durotar Quest turn-in 1 mapped point
Durotar map showing where to go for Before the Gates of OrgrimmarTurn-in

In-game waypoint: /way #1 46.8 16.2

Coordinates

  • Turn-inDurotar 36.4, 64.1/way #1535 36.4 64.1
  • Objective areaDurotar 41.5, 56.0/way #1535 41.5 56.0
  • Turn-inDurotar 46.8, 16.2/way #1 46.8 16.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money23 gold40 silver
Experience6,800 XP

Storyline

Breaking the Cycle

Part 6 of 8.

With N'Zoth rising, King Wrynn requests you to set aside your differences with the Horde for the good of Azeroth, and stand with High Overlord Saurfang against Sylvanas Windrunner.

Previous: Strategic Deployment · Next: The Price of Victory

  1. 1The Eve of Battle
  2. 2This Ain't Mine
  3. 3Saving the Siege
  4. 4Already Among Us
  5. 5Strategic Deployment
  6. 6Before the Gates of Orgrimmar
  7. 7The Price of Victory
  8. 8Old Soldier

Also part of: Breaking the Cycle (part 6 of 12).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Strategic DeploymentLevel 50

    Saurfang maintains that the key to taking Orgrimmar is to exploit its multiple points of entry. He led the city's defenses for years, and knows its vulnerabilities better than anyone. We are spread thin as it is, but I trust his judgment in this matter.

After this quest

Taken from the storyline's own step order.

  • The Price of VictoryWar Campaign - Alliance · Level 50

    Saurfang... how could this have happened.... <Jaina takes a moment to compose herself.> The Alliance has known High Overlord Saurfang as both a sworn enemy and an invaluable ally. Anduin will want to honor his memory. Recall our forces and inform them of what has happened.

Other quests with this name

This one: Alliance only · War Campaign - Alliance · Level 50.

The storyline at a glance

Breaking the Cycle has 8 steps, from The Eve of Battle to Old Soldier.

Maps its steps are placed on (steps per map): Durotar (4), Durotar (3), Boralus (1).

Steps of this storyline count toward:

Other storylines on the Durotar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.