REQUIREMENTS before you can start this quest:
Armies of Legionfall
Assault on Broken Shore
Uniting the IslesMacro to check:
/script for k,v in pairs({["Uniting the Isles"]=43341,["Assault on Broken Shore"]=46734,["Armies of Legionfall"]=46730})do print(format("%s: %s", k, IsQuestFlaggedCompleted(v) and "\124cff00ff00DONE\124r" or "\124cffff0000NOT DONE\124r")) end
If you abandoned it, go speak to [npc=122065] (H) / [npc=121754] (A) directly. She will bring you into an instanced version to the Exodar on Azurmyst Isles. Follow the path to the left into the Exodar and talk to Velen, then proceed up through the golden Teleporter to the top. There an event will start to bring you to Argus.
If you did not complete the setup for the portal to Argus yet. you can always redo the journey to Argus this way.
Edit: For level 111+ characters
- Click on your tracking button on your mini-map and select Trivial Quests.
- Go to Dalaran and the Violet Citadel.
- Click on Khadgar and this quest should show up in the list that pops up even tho if you mouse over him on your map it doesn't.
Quest
The Hand of Fate
A World of Warcraft quest in Krokuun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If in Legion Remix you don't see the NPC on the ship's bridge to turn in the quest, it means you first need to complete the Legion introductory scenario The Battle for Broken Shore!
This scenario starts with quest Legion: The Legion Returns, but if, like me, you abandoned it at the start, you can pick it up again by taking quest To Be Prepared in Stormwind Harbor.
Once the scenario is finished (about ten minutes), there's no need to continue the rest of the Legion launch campaign, the NPC will be there to turn in quest The Hand of Fate, and you can then continue the Legion Remix campaign.
The Hand of Fate or The Hand of Fate or The Hand of Fate or The Hand of Fate
Two If By Sea or Two If By Sea
Light's Exodus
The Vindicaar
Into the Night
Alone in the Abyss
Righteous Fury, Overwhelming Power, A Stranger's Plea
Vengeance
Signs of Resistance
The Prophet's Gambit
Rendezvous
From Darkness
Prisoners No More, Threat Reduction
A Strike at the Heart
Return to the Vindicaar
A Moment of Respite
Gathering Light
A Grim Equation, Crystals Not Included, The Best Prevention
Fire At Will
Locating the Longshot
Bringing the Big Guns
Lightly Roasted
The Light Mother
Light's Return
The Child of Light and Shadow
Essence of the Light Mother
An Offering of Light, The Vindicaar Matrix Core
The Burning Heart
Securing a Foothold
Reinforce Light's Purchase, Reinforce the Veiled Den *As per comments only one appear at a time. Return to the Vindicaar Antoran Wastes to complete other.
Sizing Up The Opposition
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48506))
What to do
Description
Ever since the Legion invaded the Exodar, the draenei have been hard at work preparing to return to Argus. At long last they have a vessel that can take us there. With the way to that dreadful world open, we simply could not ask for a better opportunity to strike. Prophet Velen called for you quite specifically to join the assault force. You should make your way to Stormwind Harbor right away. Arrangements have been made for a ship there to take you to Azuremyst.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #84 21.3 30.1
Objective areaIn-game waypoint: /way #627 28.5 48.2
Coordinates
- Turn-inStormwind City 21.3, 30.1
/way #84 21.3 30.1 - Objective areaStormwind City 21.4, 30.3
/way #84 21.4 30.3 - Objective areaDalaran 28.5, 48.2
/way #627 28.5 48.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- Battle for Azeroth: Hour of Reckoning about 30 yards
- The Fallen Lion about 40 yards
- To Be Prepared about 60 yards
- The Battle for Broken Shore about 60 yards
- The Nation of Kul Tiras about 70 yards
- Hero's Call: Vashj'ir! about 130 yards
- Allegiance of Kul Tiras about 140 yards
- The Battle for Lordaeron about 150 yards
- Making the Rounds about 180 yards
- Twilight Shores about 220 yards
Quests whose map markers the client places closest to this one on Stormwind City, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Furlbrow's Pumpkin Farm, Westfall
- Goldshire, Elwynn
- Flamestar Post, Burning Steppes
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Other quests on the Stormwind City map
Storyline
To Argus!
Part 1 of 9.
Next: The Hand of Fate
- 1The Hand of Fate
- 2The Hand of Fate
- 3Two If By Sea
- 4The Hand of Fate
- 5The Hand of Fate
- 6Two If By Sea
- 7Light's Exodus
- 8The Vindicaar
- 9Into the Night
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Two If By Sea
The Tomb of Sargeras was only the beginning. If we do not destroy the Legion utterly, they will return even stronger. We will travel to Azuremyst by sea to avoid drawing unnecessary attention. The less time the Legion has to react to our assault, the better.
The storyline at a glance
To Argus! has 9 steps, from The Hand of Fate to Into the Night.
Maps its steps are placed on (steps per map): Azuremyst Isle (4), Stormwind City (2), Durotar (2), The Vindicaar (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.