Quest
Death of Furies
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(93023))
Description
Now only these creatures block our way to... <Zul'jarra growls softly.> ...to Zul'jan. Dey are protectin' him like he's one of dem. One of their army. Whether he is or not, we gotta take dem down if we're gonna find out.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Gone Dark about 130 yards
- Too Quiet on the Northern Front about 770 yards
- A Bond of Brothers about 800 yards
- Prey: Anguish from Beyond about 1,040 yards
- Prey: Attending the Attendant about 1,040 yards
- Special Assignment: Wraith Wrath about 1,060 yards
- Saving Recruit Jabat about 1,280 yards
- Unusual Alchemy about 1,310 yards
- Acceptable Apprentice about 1,310 yards
- Make it Stinky about 1,310 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
An Island of Fangs
Part 7 of 8.
Previous: Fire, the Only Way to Be Sure · Next: Come With Me
- 1The Children of Ula'tek
- 3Them That Were Lost
- 4Situation Normal, All Snaked Up
- 5The Serpent's Tail
- 6Fire, the Only Way to Be Sure
- 7Death of Furies
- 8Come With Me
Also part of: An Island of Fangs (part 16 of 17).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fire, the Only Way to Be Sure
De prisoners need to be rescued, yes, but dis place is an abomination. We must cleanse it with de spirit-born fire of Jan'alai. Take dis totem. It will allow you to wield de breath of our loa. Purge their nests. And kill de spiteful broodsisters that laid dem!
After this quest
Taken from the storyline's own step order.
- Come With Me
Stay here, hash'ura. I'm goin' in to talk to him. Maybe I can talk him into leavin' on his own--and tellin' us what Malacrass has planned. I hope to de loa that he will come to his senses.
The storyline at a glance
An Island of Fangs has 8 steps, from The Children of Ula'tek to Come With Me.
Maps its steps are placed on (steps per map): The Coiled Isle (8).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Somethin' Bad Inside
- Original Sin
- The Troubles of Mlurkkr Mire
- Strange Friends in Odd Places
- Ghosts of the Past
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.