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Quest

Situation Normal, All Snaked Up

A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
Quest ID93019

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(93019))

Description

<Zul'jarra's hand tightens on her axe.> We knew de island was cursed, but is dis de curse? Or has what Zul'jan and Malacrass done brought dem here? De answer doesn't matter. We must find and save de ones dey kidnapped--and find my brother. <Zul'jarra surveys the island stretching out around her. Her eyes narrow.> I see somethin' ahead. A structure. I'm gonna see if my people are there. You protect de people here. Crush de serpents. Grind dem into de ground. Meet me when you are done.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Coiled Isle Quest turn-in no plotted point

Nearby on the The Coiled Isle map

Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Coiled Isle:

  • Tokka's Landing, The Coiled IsleAlliance and Horde · about 1,200 yards south-east
  • Camp Stonewash, Zul'AmanAlliance and Horde · about 3,300 yards west
  • Shadebasin Watch, Zul'AmanAlliance and Horde · about 3,600 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 600 yards south-east
  • Objective areaabout 1,300 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

An Island of Fangs

Part 4 of 8.

Previous: Them That Were Lost · Next: The Serpent's Tail

  1. 1The Children of Ula'tek
  2. 3Them That Were Lost
  3. 4Situation Normal, All Snaked Up
  4. 5The Serpent's Tail
  5. 6Fire, the Only Way to Be Sure
  6. 7Death of Furies
  7. 8Come With Me

Also part of: An Island of Fangs (part 12 of 17).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Them That Were LostThe Coiled Isle · Level 90

    My brother is here. And so are de captives. Dey are bein' held in de small shrines ahead. For what, I don't know. But somehow my brother is involved. Gettin' my people free of dis place is of de highest priority. Do whatever is necessary to free dem. Zul'jan can wait until de prisoners are safe.

After this quest

Taken from the storyline's own step order.

  • The Serpent's TailThe Coiled Isle · Level 90

    De Shadowpine shamans are at our hash'ey's command. We speak de language of fire from de wing of Jan'alai, but we also need help. With de help of the other tribes, we have secured this camp. But we won't hold it for long without your help.

The storyline at a glance

An Island of Fangs has 8 steps, from The Children of Ula'tek to Come With Me.

Maps its steps are placed on (steps per map): The Coiled Isle (8).

Steps of this storyline count toward:

Other storylines on The Coiled Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.