Quest
Situation Normal, All Snaked Up
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(93019))
Description
<Zul'jarra's hand tightens on her axe.> We knew de island was cursed, but is dis de curse? Or has what Zul'jan and Malacrass done brought dem here? De answer doesn't matter. We must find and save de ones dey kidnapped--and find my brother. <Zul'jarra surveys the island stretching out around her. Her eyes narrow.> I see somethin' ahead. A structure. I'm gonna see if my people are there. You protect de people here. Crush de serpents. Grind dem into de ground. Meet me when you are done.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- Gone Dark about 220 yards
- Too Quiet on the Northern Front about 540 yards
- A Bond of Brothers about 550 yards
- Prey: Anguish from Beyond about 830 yards
- Prey: Attending the Attendant about 830 yards
- Special Assignment: Wraith Wrath about 900 yards
- Saving Recruit Jabat about 1,020 yards
- Curing Curse Resistance about 1,080 yards
- Ssak'mozek's Desire about 1,080 yards
- Crushed Crabs about 1,080 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
An Island of Fangs
Part 4 of 8.
Previous: Them That Were Lost · Next: The Serpent's Tail
- 1The Children of Ula'tek
- 3Them That Were Lost
- 4Situation Normal, All Snaked Up
- 5The Serpent's Tail
- 6Fire, the Only Way to Be Sure
- 7Death of Furies
- 8Come With Me
Also part of: An Island of Fangs (part 12 of 17).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Them That Were Lost
My brother is here. And so are de captives. Dey are bein' held in de small shrines ahead. For what, I don't know. But somehow my brother is involved. Gettin' my people free of dis place is of de highest priority. Do whatever is necessary to free dem. Zul'jan can wait until de prisoners are safe.
After this quest
Taken from the storyline's own step order.
- The Serpent's Tail
De Shadowpine shamans are at our hash'ey's command. We speak de language of fire from de wing of Jan'alai, but we also need help. With de help of the other tribes, we have secured this camp. But we won't hold it for long without your help.
The storyline at a glance
An Island of Fangs has 8 steps, from The Children of Ula'tek to Come With Me.
Maps its steps are placed on (steps per map): The Coiled Isle (8).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Somethin' Bad Inside
- Original Sin
- The Troubles of Mlurkkr Mire
- Strange Friends in Odd Places
- Ghosts of the Past
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.