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Quest

Death to Mor'ghor

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Aerolite08+9via Wowhead (opens the original comment in a new tab)

As other players have mentioned, when this boss grabs you, you have mounted a vehicle.

You will need to look for and click the exit vehicle button, typically located above the bottom left side of your main action bars, if you want to continue fighting. Use of bar-shaping addons may hide this button, if you're not seeing it by default.

So yes, you must manually dismount from his grip, because his hands are classified as a vehicle.

3
765825+6via Wowhead (opens the original comment in a new tab)

for me aswell it was bugged...

once he jumped to slam and froze, and second time i somehow was hugging his head and he beat me...

but generally make 3 shamans from citzens and let them nuke him down... at worst case he should be at 15-20% and you can outheal/outnuke him....

Read all 40 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID26622

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26622))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 70 of 236

Description

The time has come. Mor'ghor dies today. Be warned, {class}. Demon blood courses through his wretched veins, and he channels unnatural power. He will be destroyed, yes. But it will not be an easy fight. You remember where Mor'ghor resides, at the top of the camp. I will meet you there. Finish him! Be sure to recruit 3 Dragonmaw followers if you are short - you will need our help.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 3 mapped points
Twilight Highlands map showing where to go for Death to Mor'ghorTurn-inObjective areaObjective area

In-game waypoint: /way #241 74.8 53.1

Coordinates

  • Turn-inTwilight Highlands 74.8, 53.1/way #241 74.8 53.1
  • Objective areaTwilight Highlands 75.5, 55.6/way #241 75.5 55.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Dragonmaw Port, Twilight HighlandsHorde · about 50 yards west
  • Bloodgulch, Twilight HighlandsHorde · about 1,200 yards west
  • The Krazzworks, Twilight HighlandsHorde · about 1,200 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards south
  • Objective areaabout 70 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money27 gold48 silver
Experience6,000 XP
ReputationDragonmaw Clan +1,750

Reward details

Pick one of these

TypeCloth Shoulder
Item level36
BindingBinds when picked up
Armor5
Stats+6 Intellect, +9 Stamina, +5 Versatility, +7 Mastery
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for36 gold61 silver
TypeMail Head
Item level36
BindingBinds when picked up
Armor13
Stats+8 Agility or Intellect, +12 Stamina, +8 Critical Strike, +8 Haste
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for36 gold47 silver
TypePlate Feet
Item level36
BindingBinds when picked up
Armor17
Stats+6 Strength or Intellect, +9 Stamina, +7 Versatility, +5 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for36 gold33 silver

Reputation: Dragonmaw Clan +1,750

This wayward orc clan was once empowered by Deathwing himself to enslave red dragons, including Alexstrasza. Currently less numerous and powerful, the Dragonmaw make their home in the Twilight Highlands.

Reputation group: Cataclysm.

Other quests in Twilight Highlands that reward Dragonmaw Clan reputation: You Say You Want a Revolution (+250), Insurrection (+500), Ogres & Ettins (+250), Move the Mountain (+250), Signal the Attack (+250), The Northern Flank (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 70 of 236.

Previous: Insurrection · Next: Securing the Beach Head

  1. 65Stalled Negotiations
  2. 66Madness
  3. 67Negotiations Terminated
  4. 68You Say You Want a Revolution
  5. 69Insurrection
  6. 70Death to Mor'ghor
  7. 71Securing the Beach Head
  8. 72Muddied Waters
  9. 73Cementing Our Victory
  10. 74Saurfang Will be Pleased
  11. 75Traitor's Bait
  12. 76Return to the Highlands

Showing steps 65 to 76 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • InsurrectionTwilight Highlands · Level 30-35

    The weapons the Horde has supplied us with will be more than enough. The four of us should split up and arm as many Dragonmaw workers and merchants as we can. Don't underestimate us, <name>. You'll find even our tradesmen are ferocious in battle. Let's do as much damage as possible.

After this quest

Taken from the storyline's own step order.

  • Securing the Beach HeadTwilight Highlands · Level 30-35

    Something troubles me, <name>. The Twilight dragons knew just where and when to strike our airfleet. It's as if they knew our plans. Twilight spies cower within our midst! I'm going to take one of our remaining ships back to Orgrimmar to roll some heads.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.