"Cast your lot with Hellscream, then. See where he takes you"
Guess we're not always on the right side of history.
Quest
Death to Mor'ghor
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As other players have mentioned, when this boss grabs you, you have mounted a vehicle.
You will need to look for and click the exit vehicle button, typically located above the bottom left side of your main action bars, if you want to continue fighting. Use of bar-shaping addons may hide this button, if you're not seeing it by default.
So yes, you must manually dismount from his grip, because his hands are classified as a vehicle.
for me aswell it was bugged...
once he jumped to slam and froze, and second time i somehow was hugging his head and he beat me...
but generally make 3 shamans from citzens and let them nuke him down... at worst case he should be at 15-20% and you can outheal/outnuke him....
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26622))
Requirements
Read from the Blizzard quest API.
What to do
Description
The time has come. Mor'ghor dies today. Be warned, {class}. Demon blood courses through his wretched veins, and he channels unnatural power. He will be destroyed, yes. But it will not be an easy fight. You remember where Mor'ghor resides, at the top of the camp. I will meet you there. Finish him! Be sure to recruit 3 Dragonmaw followers if you are short - you will need our help.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #241 74.8 53.1
Coordinates
- Turn-inTwilight Highlands 74.8, 53.1
/way #241 74.8 53.1 - Objective areaTwilight Highlands 75.5, 55.6
/way #241 75.5 55.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Honor the Flame about 1,170 yards
- More Doom about 1,330 yards
- Xal'atath's Proven Faithful about 1,340 yards
- Where Are the Workers? about 1,540 yards
- A Little Goodwill about 1,540 yards
- Worthwhile Repairs about 1,540 yards
- Peon Promotions! about 1,540 yards
- Twilight's Dawn about 1,630 yards
- The Twilight Highlands about 1,630 yards
- Cult It Out about 1,630 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Dragonmaw Port, Twilight Highlands
- Bloodgulch, Twilight Highlands
- The Krazzworks, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 40 comments
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Choose one of these rewards:
Other quests on the Twilight Highlands map
Reward details
Pick one of these
Reputation: Dragonmaw Clan +1,750
This wayward orc clan was once empowered by Deathwing himself to enslave red dragons, including Alexstrasza. Currently less numerous and powerful, the Dragonmaw make their home in the Twilight Highlands.
Reputation group: Cataclysm.
Other quests in Twilight Highlands that reward Dragonmaw Clan reputation: You Say You Want a Revolution (+250), Insurrection (+500), Ogres & Ettins (+250), Move the Mountain (+250), Signal the Attack (+250), The Northern Flank (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 70 of 236.
Previous: Insurrection · Next: Securing the Beach Head
- 65Stalled Negotiations
- 66Madness
- 67Negotiations Terminated
- 68You Say You Want a Revolution
- 69Insurrection
- 70Death to Mor'ghor
- 71Securing the Beach Head
- 72Muddied Waters
- 73Cementing Our Victory
- 74Saurfang Will be Pleased
- 75Traitor's Bait
- 76Return to the Highlands
Showing steps 65 to 76 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Insurrection
The weapons the Horde has supplied us with will be more than enough. The four of us should split up and arm as many Dragonmaw workers and merchants as we can. Don't underestimate us, <name>. You'll find even our tradesmen are ferocious in battle. Let's do as much damage as possible.
After this quest
Taken from the storyline's own step order.
- Securing the Beach Head
Something troubles me, <name>. The Twilight dragons knew just where and when to strike our airfleet. It's as if they knew our plans. Twilight spies cower within our midst! I'm going to take one of our remaining ships back to Orgrimmar to roll some heads.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.