Quest
Prey: Attending the Attendant
A World of Warcraft quest in Silvermoon City. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96532))
Description
My methods might come across as cruel and unusual to some, but I do take to heart the well being of those who serve under me. Most of the time. Attendant Ethrandil has served our cause admirably. Please let him know he can return to me. These floors have grown noticeably dirtier as of late...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #2393 56.9 67.1
Coordinates
- Objective areaSilvermoon City 56.9, 67.1
/way #2393 56.9 67.1 - Objective areaSilvermoon City 56.7, 65.5
/way #2393 56.7 65.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Coiled Isle map
- Prey: Anguish from Beyond same spot
- Unusual Alchemy about 280 yards
- Acceptable Apprentice about 280 yards
- Make it Stinky about 280 yards
- Too Quiet on the Northern Front about 300 yards
- A Bond of Brothers about 320 yards
- Rocksblood about 330 yards
- Recovering Memories about 330 yards
- A Little Kindness about 330 yards
- Dealing with Pests about 330 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Prey: Isle of Fangs
Part 5 of 6.
Help Astalor and his servants discover the power of Atal'Utek.
Previous: Prey: A Ghostly Nightmare · Next: Prey: Out of Our Depth
- 1Prey: A Slithering Threat
- 2Prey: Anguish Island
- 3Prey: Something for Astalor
- 4Prey: A Ghostly Nightmare
- 5Prey: Attending the Attendant
- 6Prey: Out of Our Depth
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Prey: Attending the Attendant
- 2Prey: Anguish from Beyond
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prey: A Ghostly Nightmare
It appears your scouting has born fruit. This power could prove a useful boon indeed. Return to Atal'Utek and siphon its magic for our glorious purpose.
After this quest
Taken from the storyline's own step order.
- Prey: Out of Our Depth
This is more than I'm prepared to deal with. I'll open a portal back to the Sanctum. I'm going to wait for these blasted little snakelings to grow tired of me before following you through. Do put in a good word for me, please.
Quests that require this one
The storyline at a glance
Prey: Isle of Fangs has 6 steps, from Prey: A Slithering Threat to Prey: Out of Our Depth.
Maps its steps are placed on (steps per map): Silvermoon City (3), The Coiled Isle (3).
Other storylines on The Coiled Isle map
- Somethin' Bad Inside
- Original Sin
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Ghosts of the Past
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.