You need to get back to Zuldazar.
Can take the ship near the questgiver or just use you HS if you have it in Orgimmar or Zuldazar.In Zuldazar use windrider to the Atal'dazar if you have it.
Other option is to go there by foot: DemoHonoring a True Leader quest video: https://www.youtube.com/watch?v=QQLkIpOE45k
This quest is part of the The Fallen Chieftain (Vol'jin) questchain of Spirits Be With You <= more info inside or look under the spoiler.Spoiler
Quest before this questchain is Zandalar Forever!IDQuestQuestchainQuestgiverSubzoneVideo2The Fallen Chieftain[npc=137878]Darkspear Training Groundshttps://youtu.be/bFHh3zuXwCs3The Fallen Chieftain[npc=120173]Darkspear Training Groundshttps://youtu.be/hmgJq_LeaXw4The Fallen Chieftain[npc=137878]Darkspear Training Groundshttps://youtu.be/p0pziiFyvBo5The Fallen Chieftain[npc=137878]Darkspear Training Groundshttps://youtu.be/QQLkIpOE45k6The Fallen Chieftain[npc=139928]The Golden Roadhttps://youtu.be/6dhdMR4Ir607The Fallen Chieftain[npc=138138][zone=9028] Dungeonhttps://youtu.be/12JHaSjPIM08The Fallen Chieftain[npc=138148][zone=9028] Dungeonhttps://youtu.be/9UOlrR4af2A
Spirits Be With You <= for more info
Quest
Honoring a True Leader
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest chain will only appear after you become revered with the Zandalari Empire.
This quest makes me miss him more than I already did.
"The Horde needs its true Warchief, now more than ever."
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52114))
Requirements
Read from the Blizzard quest API.
Description
Vol'jin. I have often felt our old chieftain's spirit whisperin' to me. His strength was da lifeblood of da Darkspear tribe. Some would even say he was da spirit of da true Horde. Princess Talanji's offer is a great one. I shall travel with Vol'jin's ashes to Atal'Dazar. If ya be wishin' to join us for dis procession, meet us upon da famed Golden Road.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #862 45.5 35.8
Coordinates
- Turn-inZuldazar 45.5, 35.8
/way #862 45.5 35.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- City of Gold about 260 yards
- The King's Gambit about 260 yards
- The Hunter about 320 yards
- Heretics about 370 yards
- Midnight in the Garden of the Loa about 560 yards
- Mistress of Lies about 570 yards
- The Full Prophecy about 580 yards
- The Ancient One about 580 yards
- Fly Out to Meet Them about 740 yards
- Hunting Zul about 760 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Atal'Dazar, Zuldazar
- Temple of the Prophet, Zuldazar
- Garden of the Loa, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Reward details
Reputation: Zandalari Empire +10
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Reputation: Darkspear Trolls +10
This tribe of exiled trolls has joined forces with Thrall and the Horde. They now call Durotar their home, which they share with their orc allies.
Reputation group: Horde.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Fallen Chieftain
Part 5 of 8.
Previous: Vengeance for Vol'jin · Next: Vol'jin, Son of Sen'jin
- 1Zalazane Returns
- 2Broken Bargain
- 3The Glaive of Vol'jin
- 4Vengeance for Vol'jin
- 5Honoring a True Leader
- 6Vol'jin, Son of Sen'jin
- 7Atal'Dazar: Ashes of a Warchief
- 8You Owe Me a Spirit
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Vengeance for Vol'jin
If we mean to destroy Zalazane then we gonna need something that can damage that spirit. Da Glaive of Vol'jin might be what we need to do this. Zalazane be hovering near where he fell so many years ago. Rokhan and Talanji have already gone to face him.
After this quest
Taken from the storyline's own step order.
- Vol'jin, Son of Sen'jin
Even in da Echo Isles we have heard of da traditions of da Golden Road. We must walk in da presence of royalty and hail da accomplishments of Vol'jin so dat his spirit be welcome here amongst da ancient kings. I shall carry da ashes, if you light da fires.
The storyline at a glance
The Fallen Chieftain has 8 steps, from Zalazane Returns to You Owe Me a Spirit.
Maps its steps are placed on (steps per map): Echo Isles (4), Zuldazar (3), Nazmir (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.