The tornados send you backwards based on the direction you're facing. If you turn around and walk into them backwards, they'll send you across to the other side you're trying to get to (just avoid the circles).
Quest
Lofty Goals
A World of Warcraft quest in The Waking Shores. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is a great example of a horrible quest design, and I cannot imagine why they keep adding ridiculous time-wasting quests like this into the game. There is no fun or value added to the game with this. Why waste your time adding it in only for players to hate it, complain about it, avoid it, etc.? What's the point? Why does Blizzard keep doing this?
Use the ledges above the [npc=190017]s.
You’ll see a stone bridge. Coords: 70.8, 63.8. Fly up and walk along the high
ledge. You will soon be dismounted. Look for the point where part of the rock path slopes downward. Coords: 71.2, 61.5. The last part of the slope is steep, but the slide is survivable. You’ll slide down near [npc=194232].You can bring something to give you a slow fall, such as a Goblin Glider Kit or Revendreth parasols ([item=182694], [item=182695]) and many other items.
You can also avoid the [npc=190017]s by walking along a lower ledge. However, reaching it requires jumping while moving forward several times. Did it once, but couldn’t replicate it.
I tried flying around the [npc=190017]s. Worked for one character, but it’s now a no-fly zone. My alt was dismounted and fell to earth.
How do get Revendreth Parasols
Spoiler
- [item=182694] is looted from a treasure chest in Revendreth on a high pointed platform near the Charred Ramparts flight point. (Coords 38.4, 44.3)
- [item=182695] is the reward from the Achievement Parasoling. Requires completing the World Quest Parasol Peril in Revendreth 10 times.
Quest facts
The client quest POI data records no map location for this quest, so no map is shown.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66438))
Requirements
Read from the Blizzard quest API.
Description
Air is a powerful element. It cuts through stone and fills sails to take us where we need to go. My hypothesis is that air will be the most effective at removing this barrier. It's simple, really. My scouts report they've found the Orb of Primal Gales. Scout Ri'tal can lead you to it. You can find them near Hornswog Hollow. Quickly!
Community notes from Wowhead · 32 comments
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Reward details
Reputation: Valdrakken Accord +100
Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
Reputation group: Dragonflight.
Other quests in The Waking Shores that reward Valdrakken Accord reputation: How to Glide with Your Dragon (+50), How to Dive with Your Dragon (+50), How to Use Momentum with Your Dragon (+50), Punching Up (+100), A Cultist's Misgivings (+50), The Shadow of His Wings (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Site Salvage
I've worked with many elementals as a shaman, but I've never seen any this aggressive! The Expedition discovered a titan vault here, but a barrier protects the inner chamber. When we tried to dispel the barrier, I think we triggered some kind of security system...
- Unearthed Troublemakers
The earth elementals are not just trying to repel us, they're destroying artifacts and equipment, too! It's as though they've been programmed to destroy anything titan... We're holding them off, but we can't continue to study this site while they're here.
After this quest
Taken from a quest that requires this one.
- Let's Get Theoretical
We now have four elemental orbs! Let us see which hypothesis proves fruitful.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.